If you are referring to an API Key, the v3 API doesn't require one.

Chad Killingsworth

On May 13, 9:53 am, Zan B <[email protected]> wrote:
> Chad - you seem to be an expert - I have tried to generate an API code
> for Dubai for my websitewww.2daydubai.combut only seem to be able to
> generate a link not the API code for Dubai - can you help me with this
> please? - I am registered but cant find anywhere where I can request
> the API code for DUBAI?
>
> On May 12, 3:34 pm, Chad Killingsworth
>
>
>
>
>
> <[email protected]> wrote:
> > Oh and one more thing: learn to use and love Google Page Speed (http://
> > code.google.com/speed/page-speed/).
>
> > Chad Killingsworth
>
> > On May 12, 9:25 am, Chad Killingsworth
>
> > <[email protected]> wrote:
> > > It really depends on what your goals are. My goal is to present the
> > > user with an interface as fast as possible and then progressively add
> > > functionality. With that in mind, here's some suggestions:
>
> > > 1) Dynamically add the maps API on the DOMContentLoaded event. In this
> > > way, your basic HTML elements will show up first. You'll need to add a
> > > callback parameter to the maps api script source in order to call your
> > > initialization function.
>
> > > 2) In your initialize function, initialize the map only. Don't add any
> > > layers. Attach an event callback to the "tiles_loaded" event of the
> > > map to further customize it (use the addListenerOnce method).
>
> > > 3) In your tiles_loaded callback, add your custom layers. Also move
> > > your geolocation code here as well. Currently, the map isn't loading
> > > until the location data comes back - and that's SLOW.
>
> > > 4) Implement the offline storage mentioned 
> > > here:http://googlecode.blogspot.com/2010/04/google-apis-html5-new-era-of-m...
> > > - it makes a big difference for return visitors. There are a couple of
> > > gotcha's with this though. Realize that EVERY resource/url you access
> > > must be specified in the manifest file in some way.
>
> > > One more suggestion not related to speed; use this technique to set
> > > the map 
> > > size:http://www.alistapart.com/articles/conflictingabsolutepositions/
> > > In this way your map will always be 100% of the screen size (even on
> > > rotation) and still leave room for your header and footer.
>
> > > You can see an example of all of these techniques 
> > > athttp://search.missouristate.edu/map/mobile/
>
> > > Chad Killingsworth
>
> > > On May 12, 8:48 am, Jack Berberette <[email protected]> wrote:
>
> > > > Hello Everyone,
>
> > > > Is it possible to pre-load or somehow speed up the layers being called 
> > > > into
> > > > the map?  With the AWESOME peoepl from this group, I have my map up and
> > > > running and am now bringing it in to an iPhone app.  It loads in the 
> > > > iPhone
> > > > but very slowly.
>
> > > > I have used Closure Compiler 
> > > > here:http://www.gamecarver.com/compressed.htmlandthatseemedtohelp a
> > > > little
>
> > > > Here's the main map file:http://www.gamecarver.com/viperapp.html
>
> > > > Thanks,
>
> > > > Jack
>
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>
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>
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