sorry visose, think i was a bit faster on this one, i just posted a working definition of the Game of Life
i posted videos here: http://www.vimeo.com/2803874 http://www.vimeo.com/2804735 and the definition here http://groups.google.com/group/grasshopper3d/web/baldino_game_of_life.ghx On Jan 12, 2:37 pm, visose <[email protected]> wrote: > I got curious and read about it in wikipedia, very cool. I'd like to > recreate 'Conway's Game of Life' on GH, but right now i got some work > to do. It doesn't look too complicated but it requires a scripting > component since it requires looping. It won't be very efficient since > you can't draw every itineration of the loop. Instead, you'd have to > calculate from the initial state till the current time for every > 'frame' you want to display (I think). I'll try this out on wednesday. > > On Jan 12, 1:41 pm, Balthazar <[email protected]> wrote: > > > Hi Joerg, > > > i'm also really interested in this possibility. So far i have only > > been playing around with generating coordinates for boxes based on > > other parameters but it would be much more productive if I could > > assign a state to each box. > > > Can you let me know if you find out anything more? I will do the > > same. > > > Balthazar > > > On Jan 10, 10:28 pm, Jörg <[email protected]> wrote: > > > > Hi, > > > > did anyone tried Cellular Automata with grasshopper? > > > > Joerg
