sorry visose, think i was a bit faster on this one,
i just posted a working definition of the Game of Life

i posted videos here:
http://www.vimeo.com/2803874
http://www.vimeo.com/2804735

and the definition here
http://groups.google.com/group/grasshopper3d/web/baldino_game_of_life.ghx





On Jan 12, 2:37 pm, visose <[email protected]> wrote:
> I got curious and read about it in wikipedia, very cool. I'd like to
> recreate 'Conway's Game of Life' on GH, but right now i got some work
> to do. It doesn't look too complicated but it requires a scripting
> component since it requires looping. It won't be very efficient since
> you can't draw every itineration of the loop. Instead, you'd have to
> calculate from the initial state till the current time for every
> 'frame' you want to display (I think). I'll try this out on wednesday.
>
> On Jan 12, 1:41 pm, Balthazar <[email protected]> wrote:
>
> > Hi Joerg,
>
> > i'm also really interested in this possibility. So far i have only
> > been playing around with generating coordinates for boxes based on
> > other parameters but it would be much more productive if I could
> > assign a state to each box.
>
> > Can you let me know if you find out anything more? I will do the
> > same.
>
> > Balthazar
>
> > On Jan 10, 10:28 pm, Jörg <[email protected]> wrote:
>
> > > Hi,
>
> > > did anyone tried Cellular Automata with grasshopper?
>
> > > Joerg

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