Cool stuff guys

Another option would be to use a 2D continuous cellular automata - so
rather than just being on or off, each cell has a value between say, 1
and 100. Then at each iteration, each cell updates to some new value
based on an equation of its previous value and those of its
neighbours.
I was playing around with this in Processing a while ago,

take a look at the videos here: http://vimeo.com/album/41270
there's links to source code there too

I love how such simple code with just slight changes in the constants
of the equations can give such radically varied results.

In those animations the cell value is determining a colour, but what
would be really interesting would be to make it control Z
displacement. I didnt try this yet, because I havent learned any 3D
stuff in processing, but it might be easier in Grasshopper.

(I did try linking the cell value to a musical note - and it sounds
awful ! :
http://createdigitalmusic.com/2008/11/14/help-im-trapped-in-an-acid-colored-wash-of-a-thousand-general-midi-pianos/
)






On Feb 7, 12:21 pm, visose <[email protected]> wrote:
> I problem i see with 3d cellular automata is how you visualize the
> growth. A camera outside the 3d grid will have visibility quickly
> blocked by the outer cubes. But you can also project a 2d grid in a 3d
> surface and use 3d geometry for the cells like in the video i posted
> above. For the initial generation i used two lists of numbers, one for
> the x values and one with y values, but this is not very intuitive.
> The method David suggests about placing points on the grid and then
> finding out with cells correspond to the points would be the best
> approach for ease of use, i think.
>
> On Feb 7, 12:31 pm, David Rutten <[email protected]> wrote:
>
> > Hi cg,
>
> > in theory it doesn't really matter how many dimensions you use for a
> > cellular automata, but there are physical constraints that you should
> > ponder. The amount of memory and processing time needed for an extra
> > dimension is not insignificant and may well prove too much. Typically,
> > algorithms that deal with CA store data in exceptionally efficient
> > ways, but data in Grasshopper has a larger memory footprint than data
> > inside pure DotNET or C++ environments and it also requires a lot of
> > type-testing. There's no way for the user to optimise the memory usage
> > of a Grasshopper network.
>
> > Initial conditions can be set up through a number of ways. You could
> > create geometry in Rhino which set initial conditions (for example,
> > put point objects inside each cell that you want to enable), or you
> > generate a list of numbers that identify the 'on' and 'off' state of
> > cells. You can then easily import this text using the 'Manage
> > Collection' feature on the Integer parameter.
>
> > --
> > David Rutten
> > [email protected]
> > Robert McNeel & Associates
>
> > On Feb 6, 9:50 pm, cgkahler <[email protected]> wrote:
>
> > > hi, i am an architecture student and I am very interested in exploring
> > > cellular automata with grasshopper.  I had alot of luck with the
> > > definition posted above but was wondering if it is possible to...
>
> > > (1) create a three dimensional cellular automata
>
> > > (2) specify the initial generation (which cells are on/off)
>
> > > unfortunately i am just beginning to become familiar with these topics
> > > and any help would be greatly appreciated

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