work for me... i think u combined the 2 videos in one link by
accident.

Awesome job! another reason i need to learn vb.net asap.



On Jan 12, 2:36 pm, BrentWatanabe <[email protected]> wrote:
> videos are down...bandwitdh?
>
> On Jan 12, 12:30 pm, baldino <[email protected]> wrote:
>
> > sorry visose, think i was a bit faster on this one,
> > i just posted a working definition of the Game of Life
>
> > i posted videos 
> > here:http://www.vimeo.com/2803874http://www.vimeo.com/2804735
>
> > and the definition 
> > herehttp://groups.google.com/group/grasshopper3d/web/baldino_game_of_life...
>
> > On Jan 12, 2:37 pm, visose <[email protected]> wrote:
>
> > > I got curious and read about it in wikipedia, very cool. I'd like to
> > > recreate 'Conway's Game of Life' on GH, but right now i got some work
> > > to do. It doesn't look too complicated but it requires a scripting
> > > component since it requires looping. It won't be very efficient since
> > > you can't draw every itineration of the loop. Instead, you'd have to
> > > calculate from the initial state till the current time for every
> > > 'frame' you want to display (I think). I'll try this out on wednesday.
>
> > > On Jan 12, 1:41 pm, Balthazar <[email protected]> wrote:
>
> > > > Hi Joerg,
>
> > > > i'm also really interested in this possibility. So far i have only
> > > > been playing around with generating coordinates for boxes based on
> > > > other parameters but it would be much more productive if I could
> > > > assign a state to each box.
>
> > > > Can you let me know if you find out anything more? I will do the
> > > > same.
>
> > > > Balthazar
>
> > > > On Jan 10, 10:28 pm, Jörg <[email protected]> wrote:
>
> > > > > Hi,
>
> > > > > did anyone tried Cellular Automata with grasshopper?
>
> > > > > Joerg

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