I think it's "Aang"... Being a big fan of the Avatar series-- I'd wonder about the DX score... he seems quite agile to me. Also, for someone who's 12 years old, Aang seems quite bright.
Disadvantages might also include impulsive. The other bending powers could be taken as latencies. I'd probably figure some way to give him a very high bending talent, because he picks things up in this regard extremely fast. The Karate skill in my mind is tricky, because clearly the bending skill involves martial arts movements. But only the Firebenders in my mind have directly translated this into a combat art. Look at Katara. I doubt she could use her Waterbending moves in a practical fighting situation (from the Waterbending Scroll, I'd say Water Bending is Yang Style Tai Chi, incidentally). A better way to characterize this might be Karate Art as distinguished from Karate. And one might further subdivide Karate Art (Air Bending)-20. That would give you a mechanism to distinguish between the different elements. This is a challenging character for GURPS to try and model. Keep up the good work! -vk -------------- Original message ---------------------- From: "Mike Brown" <[EMAIL PROTECTED]> > > Anng (808) > St 8 (-20) > Dx 9 (-20) > Iq 9 (-20) > Ht 9 (-10) > > advantges > unusual background (10) > control (air) (1 level) (cost fatigue 5%) (karate skill can replace iq > roll) (19) > enhanced dodge (17) (link: control (air) +10%) > flight (24) (gliding 50%) (link: control (air) +10%) > enhanced move (ground) (22) (link: control air +10%) > resurrection (120) (reincarnation 20%) > channeling (9) (only previous avatars 10%) > trained by a master (30) > attractive (4) > reputation +4 (almost everybody, occasionally) (6) > super jump (level four)(44) (link: control (air) +10%) > clinging (24) (link: (control air) air +10%) (link: supper running +10%) > telekinisis (level 22) (accessibility: only usable on water 10%) (karate > skill can replace dx roll) (99) > innate attack: crushing (level 25) (not in a vacuum 10%) (area effect 4 > yards +100%) (double knock back +20%) (side effect: 2 dx +60%) (knock > back is vertical) (link: enhanced move (ground) +10%) (link: control (air) > +10%) (363) > > Disadvanges > Sense of duty (-20) > Enemies: (Fire Nation) (40) > Enemies: (Zuko) (-20) > reputation 4 (small class, occasionally) (-2) > > Skills > Karate 20 (48) > Acrobatics 20 (48) > Staff 18 (36) > philosophy: (air benders) 10 (9) > piloting (glider)15 (24) > riding (flying bison) 10 (4) > > before some one asks about the negative reputation there was the city that > hate the avatar for killing their leader and the fisherman who was mad at > the avatar for disappearing when he was need. I would like comments on how > to write up his earth bending. I'm not sure how strong it is. > > > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
