Where does $50/year come from?  You only need to buy the game once.

---------------------------
Brian Weeden
Technical Advisor
Secure World Foundation <http://www.secureworldfoundation.org>
+1 (514) 466-2756 Canada
+1 (202) 683-8534 US


On Tue, Oct 27, 2009 at 6:08 AM, maccrawj <maccr...@gmail.com> wrote:

> The argument is the game is $50/year *AND* $15/mo or about $230/yr when we
> already had/have <$50 games with free online multiplayer so not "OR
> $50/game".
>
> So maybe you feel that $15 is NBD since you have it to waste but I feel it
> IS a waste & an expense that not only can I do without but am steadfast
> against given free alternatives. Since I never buy more than 3 games a year
> and scoff at >$30 prices I do represent the polar opposite to you I guess.
> Same mindset prevents me paying $10 more for PS3 titles over the PC version
> and passing on PS3 exclusive titles which always seem to sell for inflated
> prices that never drop & always charge that extra $10 penalty.
>
>
> Gmail wrote:
>
>> I do not understand that argument.  $15 for on average 60+ hours of fun a
>> month is pretty darn cheap compared to many other firms of entertainment.
>>
>> I would much rather pay that subscription than $50 for a game with 15
>> hours of game play and no replay value.
>>
>> Or a trip to the movies.
>>
>> -----------
>> Brian
>>
>> Sent from my iPhone
>>
>> On 2009-10-25, at 5:22 PM, maccrawj <maccr...@gmail.com> wrote:
>>
>>  Only one I'd consider playing is floundering in the beta stage: Stargate
>>> Worlds.
>>>
>>> Guess MGM should of not frakked PTY Lmtd. and backed release of the
>>> originally promised stand-alone SG-1 game from 2005!
>>>
>>> Quake stated MO (not massive) play for free phenomenon the money grubbers
>>> have polluted. I have trouble seeing the supposed value added paying for
>>> benefits of "massive" w/ persistent save data @ $15/month subscription +
>>> $50/year software.
>>>
>> <snip>
>

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