Where does $50/year come from? You only need to buy the game once. --------------------------- Brian Weeden Technical Advisor Secure World Foundation <http://www.secureworldfoundation.org> +1 (514) 466-2756 Canada +1 (202) 683-8534 US
On Tue, Oct 27, 2009 at 6:08 AM, maccrawj <maccr...@gmail.com> wrote: > The argument is the game is $50/year *AND* $15/mo or about $230/yr when we > already had/have <$50 games with free online multiplayer so not "OR > $50/game". > > So maybe you feel that $15 is NBD since you have it to waste but I feel it > IS a waste & an expense that not only can I do without but am steadfast > against given free alternatives. Since I never buy more than 3 games a year > and scoff at >$30 prices I do represent the polar opposite to you I guess. > Same mindset prevents me paying $10 more for PS3 titles over the PC version > and passing on PS3 exclusive titles which always seem to sell for inflated > prices that never drop & always charge that extra $10 penalty. > > > Gmail wrote: > >> I do not understand that argument. $15 for on average 60+ hours of fun a >> month is pretty darn cheap compared to many other firms of entertainment. >> >> I would much rather pay that subscription than $50 for a game with 15 >> hours of game play and no replay value. >> >> Or a trip to the movies. >> >> ----------- >> Brian >> >> Sent from my iPhone >> >> On 2009-10-25, at 5:22 PM, maccrawj <maccr...@gmail.com> wrote: >> >> Only one I'd consider playing is floundering in the beta stage: Stargate >>> Worlds. >>> >>> Guess MGM should of not frakked PTY Lmtd. and backed release of the >>> originally promised stand-alone SG-1 game from 2005! >>> >>> Quake stated MO (not massive) play for free phenomenon the money grubbers >>> have polluted. I have trouble seeing the supposed value added paying for >>> benefits of "massive" w/ persistent save data @ $15/month subscription + >>> $50/year software. >>> >> <snip> >