Don Stewart wrote:
claus.reinke:
But neither do I believe the rumour that OpenGL isn't much
used, and forwarding the removal notice gives those users the
opportunity to speak up now if they prefer no gaps in OpenGL
presence, or forever to hold their peace, as they say.
I for one have noticed this library *is* actively used. Many of the fun
new games that have appeared are using it, in particular.
Such as:
http://hackage.haskell.org/cgi-bin/hackage-scripts/package/frag
http://hackage.haskell.org/cgi-bin/hackage-scripts/package/Monadius
http://hackage.haskell.org/cgi-bin/hackage-scripts/package/roguestar-gl
http://hackage.haskell.org/cgi-bin/hackage-scripts/package/rsagl
http://hackage.haskell.org/cgi-bin/hackage-scripts/package/Shu-thing
http://hackage.haskell.org/cgi-bin/hackage-scripts/package/topkata
The tutorial was also translated to the wiki last week,
http://haskell.org/haskellwiki/Opengl
It's a good, reliable package, in active use, widely ported.
I'd just like to say that HOpenGL is essential for me. It is one of the
reasons why I finally decided to use Haskell for all my work...
Alberto
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