Scott, I couldn't have said it better. My impression has always been that HOpenGL looks like OpenGL would have looked like if they'd had a flexible language to work with when they desgned it. My only quibble would be with the documentation. Is there any way out there for haddock to produce a linked and indexed PDF, so that I can better guess where one function will be relative to another that feels like it ought to be related?
On Mon, Jul 28, 2008 at 11:42 PM, scodil <[EMAIL PROTECTED]> wrote: > > I'll chime in with a "me too". I use Haskell and OpenGL for prototyping > scientific visualization software, 3D models and such. Not that I think it > couldn't be used for production software, its just that I just don't produce > much :) > > The library really is fantastic. I don't think it gets enough fanfare. The > only > other GL API that rivals it is the C API itself. Most other languages > provide a > shoddy & incomplete interface to that, instead of an idiomatic > interpretation of the OpenGL spec. I can't think of a single language, not > even > python, whose OpenGL bindings come close. > > I get the impression (from a inadequate sample of irc logs and list chatter) > that many Haskellers see HOpenGL as 'just an OpenGL binding', like it was > readline or curses or something. It just plugs a hole in the Haskell/OS > interface, and its worth is merely a function of the size and importance of > that hole. Instead I advocate, as Claus and others have done, that it's a > shining example of how to write a Haskell interface to a well known API. > > If you never used C OpenGL and learned GL using Haskell, you might not > notice > anything special about it. But that's kind of my point, its just so damn > good > it blends into the background. The only people who notice this, I think, are > experienced C OpenGL programmers, and the overlap between them and the > Haskell > community in general is small I bet. Their voice in that community smaller > still. > > This probably has little bearing on the issue of whether to keep or drop > HOpenGL in the near future, but I think that if 'the community' (or whoever > has > a say in these things) like the style of HOpenGL, and want to encourage > bindings to be written in that style, they should place the library > prominently > in the pantheon of Haskell libs. Demoting it has the opposite effect. > > Anyway, I just wanted to take advantage of a rare opportunity to sing its > praise. > > Scott > > >> Yes, same here; don't worry, it's not going away. It would be nice >> to know, though, how many people are using it and what they're using >> it for. I'm using it for information visualization, and slowly >> evolving/cribbing together something like the Processing >> (http://www.processing.org) framework for Haskell as I do more things. >> >> On Sat, Jul 26, 2008 at 5:46 AM, Alberto Ruiz <[EMAIL PROTECTED]> wrote: >>> Don Stewart wrote: >>>> >>>> claus.reinke: >>>>> >>>>> But neither do I believe the rumour that OpenGL isn't much >>>>> used, and forwarding the removal notice gives those users the >>>>> opportunity to speak up now if they prefer no gaps in OpenGL presence, >>>>> or >>>>> forever to hold their peace, as they say. >>>> >>>> I for one have noticed this library *is* actively used. Many of the fun >>>> new games that have appeared are using it, in particular. >>>> >>>> Such as: >>>> >>>> http://hackage.haskell.org/cgi-bin/hackage-scripts/package/frag >>>> http://hackage.haskell.org/cgi-bin/hackage-scripts/package/Monadius >>>> >>>> http://hackage.haskell.org/cgi-bin/hackage-scripts/package/roguestar-gl >>>> http://hackage.haskell.org/cgi-bin/hackage-scripts/package/rsagl >>>> http://hackage.haskell.org/cgi-bin/hackage-scripts/package/Shu-thing >>>> http://hackage.haskell.org/cgi-bin/hackage-scripts/package/topkata >>>> >>>> The tutorial was also translated to the wiki last week, >>>> >>>> http://haskell.org/haskellwiki/Opengl >>>> >>>> It's a good, reliable package, in active use, widely ported. >>> >>> I'd just like to say that HOpenGL is essential for me. It is one of the >>> reasons why I finally decided to use Haskell for all my work... >>> >>> Alberto >>> _______________________________________________ >>> Haskell-Cafe mailing list >>> Haskell-Cafe@haskell.org >>> http://www.haskell.org/mailman/listinfo/haskell-cafe >>> >> >> >> >> -- >> I try to take things like a crow; war and chaos don't always ruin a >> picnic, they just mean you have to be careful what you swallow. >> >> -- Jessica Edwards >> _______________________________________________ >> Haskell-Cafe mailing list >> Haskell-Cafe@haskell.org >> http://www.haskell.org/mailman/listinfo/haskell-cafe > > > > -- > View this message in context: > http://www.nabble.com/Fw%3A-patch-applied-%28ghc%29%3A-Remove-the-OpenGL-family-of-libraries-fromextralibs-tp18655695p18704556.html > Sent from the Haskell - Haskell-Cafe mailing list archive at Nabble.com. > > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe > -- I try to take things like a crow; war and chaos don't always ruin a picnic, they just mean you have to be careful what you swallow. -- Jessica Edwards _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe