----- Original Message -----
Sent: Tuesday, January 01, 2002 7:15
PM
Subject: Re: [hlcoders] ogc required
to play??
pff. doing a test of the signature movements of
OGC players (latest ver), over a local PB enabled lan game, with some
bots, and a ghost following the cheater, PB is ineffective. I went
and downloaded all the HL hacks I could.
PB doesn't even need to be hacked... I can run a
clean PB, and it works fine.
I've found: the newest OGC has a unique 3
letter random signature now, the test I ran had it as 'buc'.
(ogc.buc.cfg). no need for "loader.dll" or any other currently checked
dll. If I was lame, I could walk into a PB enabled sever, turn
on aimbot, targeted at the chest, with a 10 degree botfov, and look like I
was really good.
My test partner randomly switched the cheats
off/off, and with varying degrees of obviousness. (aimbot head/aimbot
off/no wallhack/wallhack/white wall/spiked models/no spikes/all off/no
recoil/ etc...)
Conclusions:
pattern matching is a must. ogc*.???.cfg for
anticheat methods.
Need signatures of OGC versions.
Need a central valve anticheat sig updater(update
ACheat sigs on WONID check) the sig of the AC module also being checked on
wonid scan...
Need a wonid complaint/banning system. (ideally, a
central banlist distributer. if more than three reged servers complain
(more than 5 people on the server complain, or admin steps in) then the
wonid is banned, and sent to all the registered servers. their banlists
are updated, and the punk finds out that his wonID is no good or, the
wonID is revoked for a couple days...
I'd like to remind everyone that cheating is lame. I
feel that the game becomes lame when you
cheat