Yea i've done it before, i use it client side to reference entities that
dont need server side information. I was just saying i dont think the SDK
provides an automated way to do it.

----- Original Message -----
From: "Vyacheslav Djura" <[EMAIL PROTECTED]>
To: "Josh Coyne" <[EMAIL PROTECTED]>
Sent: Sunday, October 13, 2002 1:22 AM
Subject: Re[2]: [hlcoders] Checking for a specific texture on level


> Hello Josh,
>
> Sunday, October 13, 2002, 1:09:49 AM, you wrote:
> JC> The only thing that pops immediately in my head is parsing the .bsp
manually
> JC> :\
> It is easy enough. The only thing you need is to know name of your
> map, then make such procedure
>
> bool HasTexture(... levelname,... texturename);
>
> and parse bsp lump textures. Look at botmans bsp_tools source.
>
> --
> Best regards,
>  Vyacheslav                            mailto:[EMAIL PROTECTED]
>
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