Yea i've done it before, i use it client side to reference entities that dont need server side information. I was just saying i dont think the SDK provides an automated way to do it.
----- Original Message ----- From: "Vyacheslav Djura" <[EMAIL PROTECTED]> To: "Josh Coyne" <[EMAIL PROTECTED]> Sent: Sunday, October 13, 2002 1:22 AM Subject: Re[2]: [hlcoders] Checking for a specific texture on level > Hello Josh, > > Sunday, October 13, 2002, 1:09:49 AM, you wrote: > JC> The only thing that pops immediately in my head is parsing the .bsp manually > JC> :\ > It is easy enough. The only thing you need is to know name of your > map, then make such procedure > > bool HasTexture(... levelname,... texturename); > > and parse bsp lump textures. Look at botmans bsp_tools source. > > -- > Best regards, > Vyacheslav mailto:[EMAIL PROTECTED] > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders