Hmm... I guess you're right. It's possible to read a texture on a brush face (e.g. Opposing Force's barnacle) though... yet that's not really workable.
-Sniper ----- Original Message ----- From: "Josh Coyne" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 12, 2002 6:09 PM Subject: Re: [hlcoders] Checking for a specific texture on level > The only thing that pops immediately in my head is parsing the .bsp manually > :\ > > ----- Original Message ----- > From: "Sniper" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, October 12, 2002 12:08 PM > Subject: [hlcoders] Checking for a specific texture on level > > > > I've been wondering, would it be possible to check to see if a map has a > > specific texture? > > > > I'm trying to do this so I can set a value to either true or false. Based > on > > if the map has the needed texture, something can be disabled. > > > > -Sniper > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders