Hmm...

I guess you're right. It's possible to read a texture on a brush face (e.g.
Opposing Force's barnacle) though... yet that's not really workable.

-Sniper
----- Original Message -----
From: "Josh Coyne" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 12, 2002 6:09 PM
Subject: Re: [hlcoders] Checking for a specific texture on level


> The only thing that pops immediately in my head is parsing the .bsp
manually
> :\
>
> ----- Original Message -----
> From: "Sniper" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, October 12, 2002 12:08 PM
> Subject: [hlcoders] Checking for a specific texture on level
>
>
> > I've been wondering, would it be possible to check to see if a map has a
> > specific texture?
> >
> > I'm trying to do this so I can set a value to either true or false.
Based
> on
> > if the map has the needed texture, something can be disabled.
> >
> > -Sniper
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to