Yea, thanks :/

I'd love to move engines (mmm... Serious Sam 2 engine...) but we're stuck
with this for some odd reason. Mostly because a good portion of our fans
don't have very good PC's

At 23:08 12/10/2002 -0400, you wrote:
Welcome to the HL engine.

Caleb 'Ghoul' Delnay
Project Leader: Kill Or Be Killed
http://www.llamanade.net/kobk/


----- Original Message -----
From: "Daniel Koppes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 12, 2002 11:08 PM
Subject: Re: [hlcoders] Lots 'o precaching.


> At 12:24 12/10/2002 -0700, you wrote:
> >Have you considered consolidating some of them into bodygroups and skins
for
> >a smaller number of models instead of the exorbitant 200 you mentioned?
>
> Not unless body groups can be completely different models (ie hitboxes,
> skins, bones, animation, controllers).
>
> I will have - at LEAST 150 models. Definitely more.
>
>
> >   It could potentially reduce some of the wasted space by eliminating
> > duplicated
> >information.  You're still never going to get all 200 of those in, but
you
> >might be able to increase the maximum number you *can* precache somewhat.
>
> No information to duplicate... they're all unique :/
>
> >Why is it impossible to determine which models will be needed during a
map,
> >though?  Surely you have some idea of what will be necessary for a
specific
> >map...?
>
> I can determine which ones will appear in a map (i.e pre placed, or
> guranteed to appear somewhere), or ones that are part of a set that can
> randomly appear, however, the player can use one of any of these at any
> time he wishes, with no warning.
>
> This is for the Pokemod ( http://pokemod.fragoff.net ), and each pokemon
> (only R/B/Y ones for now - G/S has another 100 or so >.< )needs its own
> model (duh), plus player models (these can be pre-determined), NPC (same),
> but the player could pull  out any pokemon he had and throw it out into
the
> game at any time. Thus my problem.
>
> I could precache only the ones he has on his belt and in storage... but in
> Multiplayer that could easily get to 150 :/
>
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