I guess we just have to decide when enough is enough...

At 01:19 13/10/2002 -0400, you wrote:
*shrug*

I suppose you would piss off some of your fans, but alot of em would finally
upgrade if you moved to SS2 or UT2003 if they liked your mod that much.

The Opera mod is doing the same thing and alot of their fans are gonna
upgrade for it :)

----- Original Message -----
From: "Daniel Koppes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 12, 2002 11:26 PM
Subject: Re: [hlcoders] Lots 'o precaching.


> Yea, thanks :/
>
> I'd love to move engines (mmm... Serious Sam 2 engine...) but we're stuck
> with this for some odd reason. Mostly because a good portion of our fans
> don't have very good PC's
>
> At 23:08 12/10/2002 -0400, you wrote:
> >Welcome to the HL engine.
> >
> >Caleb 'Ghoul' Delnay
> >Project Leader: Kill Or Be Killed
> >http://www.llamanade.net/kobk/
> >
> >
> >----- Original Message -----
> >From: "Daniel Koppes" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Saturday, October 12, 2002 11:08 PM
> >Subject: Re: [hlcoders] Lots 'o precaching.
> >
> >
> > > At 12:24 12/10/2002 -0700, you wrote:
> > > >Have you considered consolidating some of them into bodygroups and
skins
> >for
> > > >a smaller number of models instead of the exorbitant 200 you
mentioned?
> > >
> > > Not unless body groups can be completely different models (ie
hitboxes,
> > > skins, bones, animation, controllers).
> > >
> > > I will have - at LEAST 150 models. Definitely more.
> > >
> > >
> > > >   It could potentially reduce some of the wasted space by
eliminating
> > > > duplicated
> > > >information.  You're still never going to get all 200 of those in,
but
> >you
> > > >might be able to increase the maximum number you *can* precache
somewhat.
> > >
> > > No information to duplicate... they're all unique :/
> > >
> > > >Why is it impossible to determine which models will be needed during
a
> >map,
> > > >though?  Surely you have some idea of what will be necessary for a
> >specific
> > > >map...?
> > >
> > > I can determine which ones will appear in a map (i.e pre placed, or
> > > guranteed to appear somewhere), or ones that are part of a set that
can
> > > randomly appear, however, the player can use one of any of these at
any
> > > time he wishes, with no warning.
> > >
> > > This is for the Pokemod ( http://pokemod.fragoff.net ), and each
pokemon
> > > (only R/B/Y ones for now - G/S has another 100 or so >.< )needs its
own
> > > model (duh), plus player models (these can be pre-determined), NPC
(same),
> > > but the player could pull  out any pokemon he had and throw it out
into
> >the
> > > game at any time. Thus my problem.
> > >
> > > I could precache only the ones he has on his belt and in storage...
but in
> > > Multiplayer that could easily get to 150 :/
> > >
> > > _______________________________________________
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> >please visit:
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> > >
> > >
> >
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