Sniper wrote:
A lot of people I know have the PS2 versions of the monster models as replacements for the HD Pack. Not sure why the PS2 version is more detailed than the HD Pack's. That doesn't make sense... since the PS2 doesn't have near as much power as a goliath high-end PC has. Anyhow...
How many people buy a 'goliath high-end PC', and a budget gfx card? Too many, or don't know how to use Hardware rendering? The answer is sadly far too many. Or, don't bother to install drivers regularly... etc. My point is that just because the specs may seem higher (I forget the CPU an xbox has for example, but it's not a 2.4 GHz), the thing is, you don't have the interoperability issues on consoles you have on PC, meaning you can push poly limits far harder. If it runs on PS2, it's a captive platform, so it runs on EVERY PS2. But if it runs on the highest of the highest end PC, you can't ship something necessarily, because you've got to ensure that it also runs on the 'average' PC. At least, that would be my guess looking at some of the new console games vs. new PC games. ------------------------------ Pat 'sluggo' Magnan Tour of Duty mod http://www.tourofdutymod.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders