Sniper wrote:
A lot of people I know have the PS2 versions of the monster models as
replacements for the HD Pack. Not sure why the PS2 version is more detailed
than the HD Pack's. That doesn't make sense... since the PS2 doesn't have
near as much power as a goliath high-end PC has. Anyhow...

How many people buy a 'goliath high-end PC', and a budget gfx card? Too
many, or don't know how to use Hardware rendering? The answer is sadly
far too many. Or, don't bother to install drivers regularly... etc.

My point is that just because the specs may seem higher (I forget the
CPU an xbox has for example, but it's not a 2.4 GHz), the thing is, you
don't have the interoperability issues on consoles you have on PC,
meaning you can push poly limits far harder. If it runs on PS2, it's a
captive platform, so it runs on EVERY PS2. But if it runs on the highest
of the highest end PC, you can't ship something necessarily, because
you've got to ensure that it also runs on the 'average' PC.

At least, that would be my guess looking at some of the new console
games vs. new PC games.

------------------------------

Pat 'sluggo' Magnan
Tour of Duty mod
http://www.tourofdutymod.com

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