No word yet.  I've ping'd Scott and Doug again and see where this is at.

-----Original Message-----
From: Kratisto [mailto:[EMAIL PROTECTED]]
Sent: Friday, January 03, 2003 6:34 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] SDK Licence applies to HL PS2?


Back in november I posted a open question about using
content from the PS2 version of HL in user mods. I
would really need to know if that is allowed or not.
So, what's the answer?

--- Ken Birdwell <[EMAIL PROTECTED]> wrote:
> Some of these questions take a few days to answer,
> especially if they're
> questions we haven't heard before.  If it's IP built
> by us and published
> exclusively by Sierra on the PC then the question is
> easy, it would be yes,
> but for stuff where we had the work done by a third
> parties and/or the
> publisher was someone other than Sierra and/or if
> there are other contracts
> involved - i.e. Sony - then the immediate answer is
> "let's ask the lawyers
> to double check before we say anything".  Both Doug
> Lombardi and Scott Lynch
> are looking into this question, and they'll let
> everyone know when they hear
> back, which will probably be sometime early next
> week.
>
> -----Original Message-----
> From: Kratisto [mailto:[EMAIL PROTECTED]]
> Sent: Friday, November 15, 2002 9:56 AM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] SDK Licence applies to HL PS2?
>
>
> Im planning to use some HL PS2 models in my little
> mod...
>
> As far I know, the HL SDK licence for mods covers
> content in the original game, CS, opfor and blue
> shift.
>
> But, its ok to use content from the Half-Life PS2
> port?
>
>
> Kratisto
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