I think it's a rather obvious way to keep it all going (charging for Steam). I mean, high as the sales of Halflife/CS were, I'm sure there were times when it was uncertain in many people's minds how Valve made money on an ongoing basis (hence the suggestions about deals with the devil and such).
I don't have the fear of monthly fees many gamers do, but that's unique to my position in life, and if I had kids old enough, and I felt that the environment was 'supervisable' enough, I'd gladly pay for them too.
The only thing Steam really doesn't seem to have that I'm aware of, is any sort of recourse for truly nasty behaviour. Sure it's an FPS game, so people are likely to be a little immature and testy (too much adrenaline makes us all a little snappy), but I'm not sure about paying monthly if real jerks or real sickos (stalkers, etc) can't be traced and banned somehow (as MMORPGs all seem have facilities for).
Hmm, even more OT, how many of us make it to GDC every year? Might be cool to have a modder's meet and greet there or something. I know geeks socializing .. scary :p.
At 12:52 PM 9/1/2003 -0400, you wrote:
I've spoken to some of the marketing people at Valve recently and they assured us that this was not for any products they themselves are releasing soon. Rather, as a tool for other developers shipping through Steam do charge fees that way.
On the other hand, I think it's just a matter of time for Valve to do so. Recurring revenue is king.
----- Original Message ----- From: "mod man" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, September 01, 2003 12:48 PM Subject: [hlcoders] Steam to move to pay-as-play for HL2?
> There are suggestions floating about that once Steam and HL2 get going > that HL2 will move to a pay-as-you-play billing format for online play. > I wouldn't have give this much thought, except that the slide show > presentation at the Game Developers Conference in 2002 listed this as a > feature of Steam. It seems a little unlikely that Valve would add the > feature to Steam if there were no future plans to use it. > > Would someone at Valve like to clarify if this is in fact the case? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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