-- [ Picked text/plain from multipart/alternative ] I wouldn't even thinking about buying HL2 (or any other game that is) if it was that I have to pay to play online. I know how many time goes into developping a game, I know how much into maintaining one. But I just can't get myself to pay every month a fee to just play a game...
At 12:55 1/09/2003 -0500, you wrote: >Personally, I would place a monthly subscription fee in the same >catagory as pay-as-you-play. The only real difference is the billing method. > >Regarding recuring revenue, the mod community provided recuring revenue > to Valve through a seemingly endless variety of mods which helped keep >player interest in HL. This gave an impetus for purchasing HL long after >the its initial release. Subscription fees would be a real wet blanket >for HL2 multiplayer gaming. > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders G00fy, (aka KaReL, aka Steven) Main Webpage : http://komma.cjb.net CQ Database : http://lid.fragland.net/ ICQ # : 35217584 MSN : [EMAIL PROTECTED] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders