There is a bug in hlds.exe that causes it to fail to load "gfx.wad" when -console is specified on the command line. Remove that parameter and it should work. We are working on a fix for this bug.
Ravenous Bugblatter Beast wrote: > ----- Original Message ----- > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, September 08, 2003 5:52 AM > Subject: RE: [hlcoders] Steam/Mod/Coding concerns- attn: Valve > > >> You can still run hl.exe from the command line (it then spawns steam >> and then runs the game), and you will be able to debug as you always >> have (by adding your game dll to the list of debug binaries in msvc). >> > I'm having trouble doing this for hlds. I create my shortcut with the > target: > > "C:\Program > [EMAIL PROTECTED] > server\hlds.exe" -console -game cstrike +maxplayers 32 +sv_lan 1 +map > cs_assault > > Working directory is "C:\Program > [EMAIL PROTECTED] cated > server". I get an error it can't find steam.dll. > > I tried setting the working folder to C:\Program Files\Steam. Now it > can't load gfx.wad. > > So I put the steam folder in the system PATH environmental variable > and set the working folder back to the dedicated server folder. I can > see steam.dll but can't load gfx.wad still. > > > > > Also I'm am unable to connect to my own dedicated server if I start > the dedicated server and the client within steam on the same machine. > I just get "Invalid STEAM UserID Ticket". > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders