Someone said to me that the Havok engine *isn't* actually in the leaked source... only the links into it.... I have yet to confirm this and will tell you when / if I do.
----- Original Message ----- From: "Marco Leise" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 04, 2003 12:40 PM Subject: Re: [hlcoders] RE: RELEASE HL2 ASAP TO MINIMISE THE DAMAGE ? > I agree that - besides the other things i mentioned before (cheat coders etc.) - the physics code is the most interesting part of Half-Life 2. It is a rather new concept and it is the merged brain power of Valve and the *coughavocough* team that made the physics system in the first place. > Now it is easy to write a stunning game engine with a high performance physics engine :/ > > OFF-TOPIC: I am not a HL-coder, but I find this a good source to ask if a certain feature could be implemented into mod code so I can ask my favorite mod coder to implement it, or just to get info about the engine limits when creating models/maps. And finally this is a good source for general information from Valve as well as the mod coding scene. Suddenly you know what the mod coders are doing right now. New bod codes, solving problems with steam (as in case of Natural Selection). I just like to be better informed and up to date than I would be with the info that is posted on mods web sites. I am a hobby coder though - mainly tools - so it is not that I wouldn't understand a word :) > > Am Fri, 3 Oct 2003 19:57:35 -0700 hat Kevin Gerry <[EMAIL PROTECTED]> geschrieben: > > > Stupid question... > > > > How many non-coders are on this list anyway? And why? > > > > Sorry, just looking to change the subject ^^ > > > >> -----Original Message----- > >> From: [EMAIL PROTECTED] [mailto:hlcoders- > >> [EMAIL PROTECTED] On Behalf Of Cale 'Mazor' Dunlap > >> Sent: Friday, October 03, 2003 19:25 > >> To: [EMAIL PROTECTED] > >> Subject: RE: [hlcoders] RE: RELEASE HL2 ASAP TO MINIMISE THE DAMAGE ? > >> > >> Even if you got the code, it wouldn't do you any good if you're not a > >> coder. Even if you could just compile it, it's not like you could run > >> it. I really don't see the big deal, but maybe I'm missing something. > >> Putting identity codes in applications is what I'm planning on doing for > >> a project I'm working on. It didn't sound like a bad idea, so I'm gonna > >> give it a shot. > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ashley > >> Sent: Friday, October 03, 2003 3:27 PM > >> To: [EMAIL PROTECTED] > >> Subject: [hlcoders] RE: RELEASE HL2 ASAP TO MINIMISE THE DAMAGE ? > >> > >> > >> In reply to someone who said my idea of inserting 'identity' code into > >> pre-release testing code was silly ... i agree, sorry, i'm not a coder > >> so i > >> don't immediately think of the obvious flaws in my brainwaves ;) > >> > >> As for the sad situation with HL2 code being released into the public > >> domain, can Valve not push HL2 out ASAP to minimise the damage done to > >> the > >> HL2 product? > >> > >> In all honesty I am so glad I am off ADSL at the moment and stuck with > >> 56k > >> modem, because the temptation to grab the code would be too great. We've > >> been waiting for this game for so long it hurts. My sympathy is with all > >> the > >> team that worked so hard to bring us what we wanted, and I hope the > >> losers > >> that did this get caught. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders