The problem is, someone at Valve thought the feature was just for debugging purposes - and so set it in stone to be for debugging purposes. (Hence, it DOES work with developer 1).
It was pretty thoughtless, yep. -Sniper ----- Original Message ----- From: "K. Mike Bradley" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 21, 2003 11:07 AM Subject: Re: [hlcoders] Deathmessages stopped working in Steam > Between groups of programers there has to be an agreed upon API or > interface, even if these programers work for different outfits. > This interface needs to be documented to. > > Didn't Microsoft get busted for undocumented API's that programers had to > rely on? > Then they changed them to thwart the competition? > > Of course Valve and Mod makers arent in competition. It's in everyones best > interest to work as a team. > Mod makers have certainly brought Valve alot of sales. > > Leaving old API's in while adding new ones doesn't break old code. > > Just a thought from ol Closet Rambo. > > > > > > > ----- Original Message ----- > From: "Sniper" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, December 20, 2003 8:02 PM > Subject: Re: [hlcoders] Deathmessages stopped working in Steam > > > > I never said anything about Valve bowing down to modification developer > > wishes, or for them to add in things that weren't originally there. > > > > I'm asking Valve to make their changes more public next time. It's > something > > that I think isn't so amazingly TERRIBLE to ask for. And I know how > > important innovation is, since you wrote a nice big email about how I'm an > > asshole and Omega is right. I'll give you that much. > > > > But the problem is, the function was originally there, now its not, and > some > > have been put at a disadvantage. I really don't care about this topic > > anymore, there's nothing I can do at this moment in time and Valve has > > (apparently) shut the book. Won users will continue to see death messages > > for Sven Co-op 3.0, Steam users wont. > > > > For 3.1 perhaps, it'll be added in. Until then, shit happens. > > > > -Sniper > > > > ----- Original Message ----- > > From: "Michael Shimmins" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Saturday, December 20, 2003 7:42 PM > > Subject: RE: [hlcoders] Deathmessages stopped working in Steam > > > > > > > Sniper, > > > > > > This may come as a surprise to you, and may shatter a few of your ideas, > > but > > > guess what? We are bloody luck to have anything from Valve to make mods > > on. > > > It's their stuff, they LET us use it. If they want to change it, let > them > > > and get over yourself. > > > > > > I hate the mentality nowadays that Valve must bow down to modder's > wishes. > > > You have to work around them, let them do what they want to do and live > > with > > > it. In the end of the day, it's probably for the best anyway. > > > > > > Further, the current death notification is shit. (personal opinion). > Why > > > not take this opportunity to make it better? Seriously, small yellow > text > > > in the top corners of the screen is getting pretty outdated. Make > > something > > > sexy, something modern. Why just be another mod that when people see > > screen > > > shots they say "hey that's obviously Half-Life". Make a mod that when > > > people see screenshots they say "hey what engine is that." It makes > your > > > mod stand apart form the others. > > > > > > You'd be surprised how much a person's opinion is based upon aesthetic > > > appeal. And frankly, un-antialiased yellow text isn't sexy. > > > > > > Also don't be such a jack ass to omega, sure he may be a bit abrasive, > but > > > he knows his shit. And he now knows your shit. Too bad :/ > > > > > > Michael Shimmins > > > Sesechial Software > > > > > > Phone: +613 9504 3665 > > > Fax: +613 9504 3488 > > > Mobile: 0407 643 414 > > > _______________________________________________________ > > > Important - This email and any attachments may be confidential. If > > received > > > in error, please contact us and delete all copies. Before opening or > using > > > attachments, check them for viruses and defects. Regardless of any loss, > > > damage or consequence, whether caused by the negligence of the sender or > > > not, resulting directly or indirectly from the use of any attached files > > our > > > liability is limited to resupplying any affected attachments. Any > > > representations or opinions expressed are those of the individual > sender, > > > and not necessarily those of Sesechial Software. > > > > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Sniper > > > Sent: Sunday, 21 December 2003 11:03 AM > > > To: [EMAIL PROTECTED] > > > Subject: Re: [hlcoders] Deathmessages stopped working in Steam > > > > > > Well, what if a certain modification didn't rely on death icons? > > > That's true in my case, so being ignorant of the problem doesn't help > > > anyone, smart ass. > > > > > > Now, this doesn't only apply to death messages. A few other things are > > gone > > > as well, like the "player has joined the game." messages. > > > > > > A modification may also use the print notify function for other > > informative > > > messages, and now those messages are gone. A feature present for years > > being > > > removed in a new system like Steam can only ask for problems. > > > > > > This is very upsetting. > > > > > > -Sniper > > > > > > ----- Original Message ----- > > > From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Saturday, December 20, 2003 6:32 PM > > > Subject: Re: [hlcoders] Deathmessages stopped working in Steam > > > > > > > > > > First off, for me; with developer 1 set, i always see _one_ entry at > the > > > > top of the screen in the notify area. > > > > and death messages have always worked (you know, the icons that show x > > > > killed y with whatever gun). > > > > they don't rely on notify at all. sure the text message doesn't show > up > > > > on-screen, but why does it _need_ to show up onscreen when the icons > are > > > > there? i mean, seriously. > > > > > > > > -omega > > > > -- > > > > Blackened Interactive - http://www.blackened-interactive.com > > > > FLF:Defiance - http://www.frontline2.com > > > > Wavelength - http://www.thewavelength.net > > > > > > > > > > > > > > > > Sniper wrote: > > > > > > > > >It matters because it works in WON, and works when developer 1 is > > enabled > > > in > > > > >Steam. > > > > >TFC also apparently has lost its death messages in Steam. > > > > > > > > > >That doesn't help at all Omega, and printnotify does work just great. > I > > > see > > > > >absolutely no reason why Valve felt like disabling it just for the > hell > > > of > > > > >it if Developer 1 isn't set. > > > > > > > > > >It was also never documented publicly as being "removed" -- that is > > > > >frustrating in itself. > > > > > > > > > >-Sniper > > > > > > > > > >----- Original Message ----- > > > > >From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> > > > > >To: <[EMAIL PROTECTED]> > > > > >Sent: Saturday, December 20, 2003 5:38 PM > > > > >Subject: Re: [hlcoders] Deathmessages stopped working in Steam > > > > > > > > > > > > > > > > > > > > > > > > >>why does it matter? just make up your own drawing thing that works > > > better. > > > > >>thats what i ended up doing, provides a much better effect anyway, > > print > > > > >>notify never worked properly anyway. > > > > >> > > > > >>-omega > > > > >>-- > > > > >>Blackened Interactive - http://www.blackened-interactive.com > > > > >>FLF:Defiance - http://www.frontline2.com > > > > >>Wavelength - http://www.thewavelength.net > > > > >> > > > > >> > > > > >> > > > > >>Sniper wrote: > > > > >> > > > > >> > > > > >> > > > > >>>Can I ask why it was removed? It's used in several Half-Life > > > > >>> > > > > >>> > > > > >modifications, > > > > > > > > > > > > > > >>>it seems a bit unreasonable to remove it. > > > > >>> > > > > >>>-Sniper > > > > >>> > > > > >>>----- Original Message ----- > > > > >>>From: "Alfred Reynolds" <[EMAIL PROTECTED]> > > > > >>>To: <[EMAIL PROTECTED]> > > > > >>>Sent: Saturday, December 20, 2003 4:34 PM > > > > >>>Subject: RE: [hlcoders] Deathmessages stopped working in Steam > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>>>The print notify area has been removed from the HL engine. You > will > > > need > > > > >>>>to use one of the other print areas. > > > > >>>> > > > > >>>> > > > > >>>> > > > > >>>> > > > > >>>> > > > > >>>>>-----Original Message----- > > > > >>>>>From: [EMAIL PROTECTED] > > > > >>>>>[mailto:[EMAIL PROTECTED] On Behalf Of > Sniper > > > > >>>>>Sent: Saturday, December 20, 2003 10:59 AM > > > > >>>>>To: [EMAIL PROTECTED] > > > > >>>>>Subject: [hlcoders] Deathmessages stopped working in Steam > > > > >>>>> > > > > >>>>>This is a multi-part message in MIME format. > > > > >>>>>-- > > > > >>>>>[ Picked text/plain from multipart/alternative ] > > > > >>>>>Sorry, ignore the last message. I hit the wrong key. Damn it. > > > > >>>>> > > > > >>>>> > > > > >>>>> > > > > >>>>>case HUD_PRINTNOTIFY: > > > > >>>>> psz[0] = 1; // mark this message to go into the notify buffer > > > > >>>>> sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 ); > > > > >>>>> ConsolePrint( ConvertCRtoNL( psz ) ); > > > > >>>>> break; > > > > >>>>> > > > > >>>>> > > > > >>>>>This section of code is now useless. Unless developer 1 is > > > > >>>>>set, Steam will no longer print the message in the upper left > > > > >>>>>corner of the screen. Steam will only print the message into > > console. > > > > >>>>> > > > > >>>>>I'm seriously annoyed. I hope this can get fixed. > > > > >>>>> > > > > >>>>>-Sniper > > > > >>>>>-- > > > > >>>>> > > > > >>>>> > > > > >>>>> > > > > >>>>>_______________________________________________ > > > > >>>>>To unsubscribe, edit your list preferences, or view the list > > > > >>>>>archives, please visit: > > > > >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >>>>> > > > > >>>>> > > > > >>>>> > > > > >>>>> > > > > >>>>> > > > > >>>>> > > > > >>>>_______________________________________________ > > > > >>>>To unsubscribe, edit your list preferences, or view the list > > archives, > > > > >>>> > > > > >>>> > > > > >>>> > > > > >>>> > > > > >>>please visit: > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >>>> > > > > >>>> > > > > >>>> > > > > >>>> > > > > >>>> > > > > >>> > > > > >>>_______________________________________________ > > > > >>>To unsubscribe, edit your list preferences, or view the list > > archives, > > > > >>> > > > > >>> > > > > >please visit: > > > > > > > > > > > > > > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>_______________________________________________ > > > > >>To unsubscribe, edit your list preferences, or view the list > archives, > > > > >> > > > > >> > > > > >please visit: > > > > > > > > > > > > > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >> > > > > >> > > > > >> > > > > > > > > > > > > > > > > > > > >_______________________________________________ > > > > >To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders