The problem is, someone at Valve thought the feature was just for debugging
purposes - and so set it in stone to be for debugging purposes. (Hence, it
DOES work with developer 1).

It was pretty thoughtless, yep.

-Sniper

----- Original Message -----
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 21, 2003 11:07 AM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam


> Between groups of programers there has to be an agreed upon API or
> interface, even if these programers work for different outfits.
> This interface needs to be documented to.
>
> Didn't Microsoft get busted for undocumented API's that programers had to
> rely on?
> Then they changed them to thwart the competition?
>
> Of course Valve and Mod makers arent in competition. It's in everyones
best
> interest to work as a team.
> Mod makers have certainly brought Valve alot of sales.
>
> Leaving old API's in while adding new ones doesn't break old code.
>
> Just a thought from ol Closet Rambo.
>
>
>
>
>
>
> ----- Original Message -----
> From: "Sniper" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, December 20, 2003 8:02 PM
> Subject: Re: [hlcoders] Deathmessages stopped working in Steam
>
>
> > I never said anything about Valve bowing down to modification developer
> > wishes, or for them to add in things that weren't originally there.
> >
> > I'm asking Valve to make their changes more public next time. It's
> something
> > that I think isn't so amazingly TERRIBLE to ask for. And I know how
> > important innovation is, since you wrote a nice big email about how I'm
an
> > asshole and Omega is right. I'll give you that much.
> >
> > But the problem is, the function was originally there, now its not, and
> some
> > have been put at a disadvantage. I really don't care about this topic
> > anymore, there's nothing I can do at this moment in time and Valve has
> > (apparently) shut the book. Won users will continue to see death
messages
> > for Sven Co-op 3.0, Steam users wont.
> >
> > For 3.1 perhaps, it'll be added in. Until then, shit happens.
> >
> > -Sniper
> >
> > ----- Original Message -----
> > From: "Michael Shimmins" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, December 20, 2003 7:42 PM
> > Subject: RE: [hlcoders] Deathmessages stopped working in Steam
> >
> >
> > > Sniper,
> > >
> > > This may come as a surprise to you, and may shatter a few of your
ideas,
> > but
> > > guess what?  We are bloody luck to have anything from Valve to make
mods
> > on.
> > > It's their stuff, they LET us use it.  If they want to change it, let
> them
> > > and get over yourself.
> > >
> > > I hate the mentality nowadays that Valve must bow down to modder's
> wishes.
> > > You have to work around them, let them do what they want to do and
live
> > with
> > > it.  In the end of the day, it's probably for the best anyway.
> > >
> > > Further, the current death notification is shit.  (personal opinion).
> Why
> > > not take this opportunity to make it better?  Seriously, small yellow
> text
> > > in the top corners of the screen is getting pretty outdated.  Make
> > something
> > > sexy, something modern.  Why just be another mod that when people see
> > screen
> > > shots they say "hey that's obviously Half-Life".  Make a mod that when
> > > people see screenshots they say "hey what engine is that."  It makes
> your
> > > mod stand apart form the others.
> > >
> > > You'd be surprised how much a person's opinion is based upon aesthetic
> > > appeal.  And frankly, un-antialiased yellow text isn't sexy.
> > >
> > > Also don't be such a jack ass to omega, sure he may be a bit abrasive,
> but
> > > he knows his shit.  And he now knows your shit.  Too bad :/
> > >
> > > Michael Shimmins
> > > Sesechial Software
> > >
> > > Phone: +613 9504 3665
> > > Fax:     +613 9504 3488
> > > Mobile: 0407 643 414
> > > _______________________________________________________
> > > Important - This email and any attachments may be confidential. If
> > received
> > > in error, please contact us and delete all copies. Before opening or
> using
> > > attachments, check them for viruses and defects. Regardless of any
loss,
> > > damage or consequence, whether caused by the negligence of the sender
or
> > > not, resulting directly or indirectly from the use of any attached
files
> > our
> > > liability is limited to resupplying any affected attachments. Any
> > > representations or opinions expressed are those of the individual
> sender,
> > > and not necessarily those of Sesechial Software.
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Sniper
> > > Sent: Sunday, 21 December 2003 11:03 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlcoders] Deathmessages stopped working in Steam
> > >
> > > Well, what if a certain modification didn't rely on death icons?
> > > That's true in my case, so being ignorant of the problem doesn't help
> > > anyone, smart ass.
> > >
> > > Now, this doesn't only apply to death messages. A few other things are
> > gone
> > > as well, like the "player has joined the game."  messages.
> > >
> > > A modification may also use the print notify function for other
> > informative
> > > messages, and now those messages are gone. A feature present for years
> > being
> > > removed in a new system like Steam can only ask for problems.
> > >
> > > This is very upsetting.
> > >
> > > -Sniper
> > >
> > > ----- Original Message -----
> > > From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Saturday, December 20, 2003 6:32 PM
> > > Subject: Re: [hlcoders] Deathmessages stopped working in Steam
> > >
> > >
> > > > First off, for me; with developer 1 set, i always see _one_ entry at
> the
> > > > top of the screen in the notify area.
> > > > and death messages have always worked (you know, the icons that show
x
> > > > killed y with whatever gun).
> > > > they don't rely on notify at all. sure the text message doesn't show
> up
> > > > on-screen, but why does it _need_ to show up onscreen when the icons
> are
> > > > there? i mean, seriously.
> > > >
> > > > -omega
> > > > --
> > > > Blackened Interactive - http://www.blackened-interactive.com
> > > > FLF:Defiance - http://www.frontline2.com
> > > > Wavelength - http://www.thewavelength.net
> > > >
> > > >
> > > >
> > > > Sniper wrote:
> > > >
> > > > >It matters because it works in WON, and works when developer 1 is
> > enabled
> > > in
> > > > >Steam.
> > > > >TFC also apparently has lost its death messages in Steam.
> > > > >
> > > > >That doesn't help at all Omega, and printnotify does work just
great.
> I
> > > see
> > > > >absolutely no reason why Valve felt like disabling it just for the
> hell
> > > of
> > > > >it if Developer 1 isn't set.
> > > > >
> > > > >It was also never documented publicly as being "removed" -- that is
> > > > >frustrating in itself.
> > > > >
> > > > >-Sniper
> > > > >
> > > > >----- Original Message -----
> > > > >From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> > > > >To: <[EMAIL PROTECTED]>
> > > > >Sent: Saturday, December 20, 2003 5:38 PM
> > > > >Subject: Re: [hlcoders] Deathmessages stopped working in Steam
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >>why does it matter? just make up your own drawing thing that works
> > > better.
> > > > >>thats what i ended up doing, provides a much better effect anyway,
> > print
> > > > >>notify never worked properly anyway.
> > > > >>
> > > > >>-omega
> > > > >>--
> > > > >>Blackened Interactive - http://www.blackened-interactive.com
> > > > >>FLF:Defiance - http://www.frontline2.com
> > > > >>Wavelength - http://www.thewavelength.net
> > > > >>
> > > > >>
> > > > >>
> > > > >>Sniper wrote:
> > > > >>
> > > > >>
> > > > >>
> > > > >>>Can I ask why it was removed? It's used in several Half-Life
> > > > >>>
> > > > >>>
> > > > >modifications,
> > > > >
> > > > >
> > > > >>>it seems a bit unreasonable to remove it.
> > > > >>>
> > > > >>>-Sniper
> > > > >>>
> > > > >>>----- Original Message -----
> > > > >>>From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > > > >>>To: <[EMAIL PROTECTED]>
> > > > >>>Sent: Saturday, December 20, 2003 4:34 PM
> > > > >>>Subject: RE: [hlcoders] Deathmessages stopped working in Steam
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>>The print notify area has been removed from the HL engine. You
> will
> > > need
> > > > >>>>to use one of the other print areas.
> > > > >>>>
> > > > >>>>
> > > > >>>>
> > > > >>>>
> > > > >>>>
> > > > >>>>>-----Original Message-----
> > > > >>>>>From: [EMAIL PROTECTED]
> > > > >>>>>[mailto:[EMAIL PROTECTED] On Behalf Of
> Sniper
> > > > >>>>>Sent: Saturday, December 20, 2003 10:59 AM
> > > > >>>>>To: [EMAIL PROTECTED]
> > > > >>>>>Subject: [hlcoders] Deathmessages stopped working in Steam
> > > > >>>>>
> > > > >>>>>This is a multi-part message in MIME format.
> > > > >>>>>--
> > > > >>>>>[ Picked text/plain from multipart/alternative ]
> > > > >>>>>Sorry, ignore the last message. I hit the wrong key. Damn it.
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>case HUD_PRINTNOTIFY:
> > > > >>>>> psz[0] = 1;  // mark this message to go into the notify buffer
> > > > >>>>> sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 );
> > > > >>>>> ConsolePrint( ConvertCRtoNL( psz ) );
> > > > >>>>> break;
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>This section of code is now useless. Unless developer 1 is
> > > > >>>>>set, Steam will no longer print the message in the upper left
> > > > >>>>>corner of the screen. Steam will only print the message into
> > console.
> > > > >>>>>
> > > > >>>>>I'm seriously annoyed. I hope this can get fixed.
> > > > >>>>>
> > > > >>>>>-Sniper
> > > > >>>>>--
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>_______________________________________________
> > > > >>>>>To unsubscribe, edit your list preferences, or view the list
> > > > >>>>>archives, please visit:
> > > > >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>_______________________________________________
> > > > >>>>To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >>>>
> > > > >>>>
> > > > >>>>
> > > > >>>>
> > > > >>>please visit:
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>>>
> > > > >>>>
> > > > >>>>
> > > > >>>>
> > > > >>>>
> > > > >>>
> > > > >>>_______________________________________________
> > > > >>>To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >>>
> > > > >>>
> > > > >please visit:
> > > > >
> > > > >
> > > > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>_______________________________________________
> > > > >>To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > >>
> > > > >>
> > > > >please visit:
> > > > >
> > > > >
> > > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>
> > > > >>
> > > > >>
> > > > >
> > > > >
> > > > >
> > > > >_______________________________________________
> > > > >To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> _______________________________________________
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please visit:
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>



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