When you're busy working on something like a modification, it is just simply
not possible to always know everything at all times. You can catch bugs at
any point in development. Death messages have just recently begun to be a
problem because our beta testers (around 60 or so people) have been
complaining about the lack there of. I never noticed the death messages not
being there, because, well, I work with developer enabled *always* - I just
didn't happen to figure out that the death messages did not show up when
developer wasn't enabled.

Who would? Not with a mentallity of it working all these months. I did not
know that the death messages didn't work until recently.


-Sniper

----- Original Message -----
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 20, 2003 8:43 PM
Subject: Re: [hlcoders] Deathmessages stopped working in Steam


> First off, i wan't to appologize to you for anything you may have taken
> out of my statements as a personal attack on you. That was not my
> intention; however, what i said, i stand by 100%, same with what shimms
> said.
>
> I just, really really really get sick and tired of seeing the constant
> whining (whether it was intentional or not) coming from peoples
> keyboards regarding steam and valve. I'm sick of the constant "wah wah
> steam sucks" "wah wah steam is gay" "wah wah valve broke my mod with
> steam" "wah wah valve sucks for changing things!"
>
> it's just, getting so old.
>
> There comes a point when you just have to say "fine, they've changed
> something; is this _really_ a bad thing?"
> There hasn't been a single change to HL thus far that tickles me the
> wrong way, Infact quite the contrary. The notify thing should have been
> obvious if you actually spent any time with steam, as the steam version
> of HL has been this way since it was in beta. Thats quite a long time
> y'know, and if you were really wanting to support steam, shouldn't you
> be aware of changes that have been around for MONTHS? That's where i
> stand on that.
>
> Really though, if you sit down and actually look at it, if you have any
> idea what you're doing with this SDK you've had for years, you'd realize
> that something like this is so easy to overcome. (the you is
> generalized, to anybody that could ever read this.) Instead of getting a
> hot head over it, it's far simpler; and better on you if you actually
> sit back for five minutes and think about the solutions. You could fix
> all that for 3.0 in an hour...tops. but are you willing to? Thats the
> issue you have to work out for yourself.
>
> As i said above; im just getting sick of the constant whining from the
> HL and HL Modding community regarding steam, and valves choices
> regarding _their game_.
>
> Everyone who is always bitching/whining about minor things like this
> needs to sit back and think for a minute: Would we even be here if it
> wasn't for valve, and valve's decisions at all? They chose to support
> us. Maybe we should support them and any decision they make whether they
> announce it flat out or not.
>
>
> -omega
> --
> Blackened Interactive - http://www.blackened-interactive.com
> FLF:Defiance - http://www.frontline2.com
> Wavelength - http://www.thewavelength.net
>
>
>
> Sniper wrote:
>
> >I never said anything about Valve bowing down to modification developer
> >wishes, or for them to add in things that weren't originally there.
> >
> >I'm asking Valve to make their changes more public next time. It's
something
> >that I think isn't so amazingly TERRIBLE to ask for. And I know how
> >important innovation is, since you wrote a nice big email about how I'm
an
> >asshole and Omega is right. I'll give you that much.
> >
> >But the problem is, the function was originally there, now its not, and
some
> >have been put at a disadvantage. I really don't care about this topic
> >anymore, there's nothing I can do at this moment in time and Valve has
> >(apparently) shut the book. Won users will continue to see death messages
> >for Sven Co-op 3.0, Steam users wont.
> >
> >For 3.1 perhaps, it'll be added in. Until then, shit happens.
> >
> >-Sniper
> >
> >----- Original Message -----
> >From: "Michael Shimmins" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Saturday, December 20, 2003 7:42 PM
> >Subject: RE: [hlcoders] Deathmessages stopped working in Steam
> >
> >
> >
> >
> >>Sniper,
> >>
> >>This may come as a surprise to you, and may shatter a few of your ideas,
> >>
> >>
> >but
> >
> >
> >>guess what?  We are bloody luck to have anything from Valve to make mods
> >>
> >>
> >on.
> >
> >
> >>It's their stuff, they LET us use it.  If they want to change it, let
them
> >>and get over yourself.
> >>
> >>I hate the mentality nowadays that Valve must bow down to modder's
wishes.
> >>You have to work around them, let them do what they want to do and live
> >>
> >>
> >with
> >
> >
> >>it.  In the end of the day, it's probably for the best anyway.
> >>
> >>Further, the current death notification is shit.  (personal opinion).
Why
> >>not take this opportunity to make it better?  Seriously, small yellow
text
> >>in the top corners of the screen is getting pretty outdated.  Make
> >>
> >>
> >something
> >
> >
> >>sexy, something modern.  Why just be another mod that when people see
> >>
> >>
> >screen
> >
> >
> >>shots they say "hey that's obviously Half-Life".  Make a mod that when
> >>people see screenshots they say "hey what engine is that."  It makes
your
> >>mod stand apart form the others.
> >>
> >>You'd be surprised how much a person's opinion is based upon aesthetic
> >>appeal.  And frankly, un-antialiased yellow text isn't sexy.
> >>
> >>Also don't be such a jack ass to omega, sure he may be a bit abrasive,
but
> >>he knows his shit.  And he now knows your shit.  Too bad :/
> >>
> >>Michael Shimmins
> >>Sesechial Software
> >>
> >>Phone: +613 9504 3665
> >>Fax:     +613 9504 3488
> >>Mobile: 0407 643 414
> >>_______________________________________________________
> >>Important - This email and any attachments may be confidential. If
> >>
> >>
> >received
> >
> >
> >>in error, please contact us and delete all copies. Before opening or
using
> >>attachments, check them for viruses and defects. Regardless of any loss,
> >>damage or consequence, whether caused by the negligence of the sender or
> >>not, resulting directly or indirectly from the use of any attached files
> >>
> >>
> >our
> >
> >
> >>liability is limited to resupplying any affected attachments. Any
> >>representations or opinions expressed are those of the individual
sender,
> >>and not necessarily those of Sesechial Software.
> >>
> >>
> >>-----Original Message-----
> >>From: [EMAIL PROTECTED]
> >>[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
> >>Sent: Sunday, 21 December 2003 11:03 AM
> >>To: [EMAIL PROTECTED]
> >>Subject: Re: [hlcoders] Deathmessages stopped working in Steam
> >>
> >>Well, what if a certain modification didn't rely on death icons?
> >>That's true in my case, so being ignorant of the problem doesn't help
> >>anyone, smart ass.
> >>
> >>Now, this doesn't only apply to death messages. A few other things are
> >>
> >>
> >gone
> >
> >
> >>as well, like the "player has joined the game."  messages.
> >>
> >>A modification may also use the print notify function for other
> >>
> >>
> >informative
> >
> >
> >>messages, and now those messages are gone. A feature present for years
> >>
> >>
> >being
> >
> >
> >>removed in a new system like Steam can only ask for problems.
> >>
> >>This is very upsetting.
> >>
> >>-Sniper
> >>
> >>----- Original Message -----
> >>From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> >>To: <[EMAIL PROTECTED]>
> >>Sent: Saturday, December 20, 2003 6:32 PM
> >>Subject: Re: [hlcoders] Deathmessages stopped working in Steam
> >>
> >>
> >>
> >>
> >>>First off, for me; with developer 1 set, i always see _one_ entry at
the
> >>>top of the screen in the notify area.
> >>>and death messages have always worked (you know, the icons that show x
> >>>killed y with whatever gun).
> >>>they don't rely on notify at all. sure the text message doesn't show up
> >>>on-screen, but why does it _need_ to show up onscreen when the icons
are
> >>>there? i mean, seriously.
> >>>
> >>>-omega
> >>>--
> >>>Blackened Interactive - http://www.blackened-interactive.com
> >>>FLF:Defiance - http://www.frontline2.com
> >>>Wavelength - http://www.thewavelength.net
> >>>
> >>>
> >>>
> >>>Sniper wrote:
> >>>
> >>>
> >>>
> >>>>It matters because it works in WON, and works when developer 1 is
> >>>>
> >>>>
> >enabled
> >
> >
> >>in
> >>
> >>
> >>>>Steam.
> >>>>TFC also apparently has lost its death messages in Steam.
> >>>>
> >>>>That doesn't help at all Omega, and printnotify does work just great.
I
> >>>>
> >>>>
> >>see
> >>
> >>
> >>>>absolutely no reason why Valve felt like disabling it just for the
hell
> >>>>
> >>>>
> >>of
> >>
> >>
> >>>>it if Developer 1 isn't set.
> >>>>
> >>>>It was also never documented publicly as being "removed" -- that is
> >>>>frustrating in itself.
> >>>>
> >>>>-Sniper
> >>>>
> >>>>----- Original Message -----
> >>>>From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> >>>>To: <[EMAIL PROTECTED]>
> >>>>Sent: Saturday, December 20, 2003 5:38 PM
> >>>>Subject: Re: [hlcoders] Deathmessages stopped working in Steam
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>>why does it matter? just make up your own drawing thing that works
> >>>>>
> >>>>>
> >>better.
> >>
> >>
> >>>>>thats what i ended up doing, provides a much better effect anyway,
> >>>>>
> >>>>>
> >print
> >
> >
> >>>>>notify never worked properly anyway.
> >>>>>
> >>>>>-omega
> >>>>>--
> >>>>>Blackened Interactive - http://www.blackened-interactive.com
> >>>>>FLF:Defiance - http://www.frontline2.com
> >>>>>Wavelength - http://www.thewavelength.net
> >>>>>
> >>>>>
> >>>>>
> >>>>>Sniper wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>Can I ask why it was removed? It's used in several Half-Life
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>modifications,
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>>>it seems a bit unreasonable to remove it.
> >>>>>>
> >>>>>>-Sniper
> >>>>>>
> >>>>>>----- Original Message -----
> >>>>>>From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> >>>>>>To: <[EMAIL PROTECTED]>
> >>>>>>Sent: Saturday, December 20, 2003 4:34 PM
> >>>>>>Subject: RE: [hlcoders] Deathmessages stopped working in Steam
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>The print notify area has been removed from the HL engine. You will
> >>>>>>>
> >>>>>>>
> >>need
> >>
> >>
> >>>>>>>to use one of the other print areas.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>-----Original Message-----
> >>>>>>>>From: [EMAIL PROTECTED]
> >>>>>>>>[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
> >>>>>>>>Sent: Saturday, December 20, 2003 10:59 AM
> >>>>>>>>To: [EMAIL PROTECTED]
> >>>>>>>>Subject: [hlcoders] Deathmessages stopped working in Steam
> >>>>>>>>
> >>>>>>>>This is a multi-part message in MIME format.
> >>>>>>>>--
> >>>>>>>>[ Picked text/plain from multipart/alternative ]
> >>>>>>>>Sorry, ignore the last message. I hit the wrong key. Damn it.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>case HUD_PRINTNOTIFY:
> >>>>>>>>psz[0] = 1;  // mark this message to go into the notify buffer
> >>>>>>>>sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 );
> >>>>>>>>ConsolePrint( ConvertCRtoNL( psz ) );
> >>>>>>>>break;
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>This section of code is now useless. Unless developer 1 is
> >>>>>>>>set, Steam will no longer print the message in the upper left
> >>>>>>>>corner of the screen. Steam will only print the message into
> >>>>>>>>
> >>>>>>>>
> >console.
> >
> >
> >>>>>>>>I'm seriously annoyed. I hope this can get fixed.
> >>>>>>>>
> >>>>>>>>-Sniper
> >>>>>>>>--
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>_______________________________________________
> >>>>>>>>To unsubscribe, edit your list preferences, or view the list
> >>>>>>>>archives, please visit:
> >>>>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>_______________________________________________
> >>>>>>>To unsubscribe, edit your list preferences, or view the list
> >>>>>>>
> >>>>>>>
> >archives,
> >
> >
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>please visit:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>_______________________________________________
> >>>>>>To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >>>>>>
> >archives,
> >
> >
> >>>>>>
> >>>>>>
> >>>>please visit:
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>_______________________________________________
> >>>>>To unsubscribe, edit your list preferences, or view the list
archives,
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>please visit:
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>>_______________________________________________
> >>>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>>
> >>>>
> >>please visit:
> >>
> >>
> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>_______________________________________________
> >>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>
> >>>
> >>please visit:
> >>
> >>
> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>
> >>_______________________________________________
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >>
> >>_______________________________________________
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >>
> >>
> >please visit:
> >
> >
> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >>
> >
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> >
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>



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