Yes debuging is fun eh? The object now is to find out where to set a break point so that you can single step perhaps into the user mode calls.
The wait for multiple objects looks suspicious. I can't tell if these multiple objects (being waited on), are newly created? Or are failing (hanging) when created. I, alas, am not a mod coder and have only just started looking into the SDK. What is the PDM process? is this your mod code? You should be able to generate symbols at compile time for the client dll. I wonder if Valve offers symbols for their part of the code so one may trace into calls there ??? Anyone from Valve have an answer? ----- Original Message ----- From: "Codiac" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, December 23, 2003 2:11 AM Subject: Re: [hlcoders] Registry values for installs and other things > Thanks, but it seems like I got the little buggers installed ok :) > > K. Mike Bradley wrote: > > > It's been a while since I set up symbols in Visual studio (VC++) 6 SP5 > > but let me know how it goes. I could look up my old notes. > > > > This is what the stack has to say now: > > NTDLL! [EMAIL PROTECTED] + 11 bytes > KERNEL32! [EMAIL PROTECTED] + 158 bytes > USER32! [EMAIL PROTECTED] + 224 bytes > USER32! [EMAIL PROTECTED] + 29 bytes > PDM! 4a00888c() > PDM! 4a008aa5() > PDM! 4a008a29() > KERNEL32! [EMAIL PROTECTED] + 82 bytes > 565308ec() > > Still leaves me with no idea wtf is going on :P > > Jeff. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders