>- Split Screen Support. > * Ability to split the screen 2 and 4 > * Ability to attach a viewport to a entity > * Support to attach a input device to a viewport controler > * Server ability to receive random viewport controler. > * Ability to play demos has splitscreen, with following players options > >How To: >- Change write area for viewports, a new render pass for every viewport. >- New netcode to control the viewport and receive his personal controler > data. >- New server functions to read these input. ( XOR fake clients? )
you can do all of that now except the splitscreen _demo_ part with the half-life engine.
-omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net
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