>- Split Screen Support.
> * Ability to split the screen 2 and 4
> * Ability to attach a viewport to a entity
> * Support to attach a input device to a viewport controler
> * Server ability to receive random viewport controler.
> * Ability to play demos has splitscreen, with following players options
>
>How To:
>- Change write area for viewports, a new render pass for every viewport.
>- New netcode to control the viewport and receive his personal controler
> data.
>- New server functions to read these input. ( XOR fake clients? )

you can do all of that now except the splitscreen _demo_ part with the
half-life engine.


-omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net



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