This sounds like the man here Dude. He can help much better than I.
----- Original Message ----- From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, December 23, 2003 9:18 PM Subject: RE: [hlcoders] Registry values for installs and other things > Check the other threads, it looks like you broke into one of the Steam > threads (which won't effect you). > > Have you tried putting a breakpoint at the start of your mod code and > stepping from there? > > - Alfred > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Codiac > > Sent: Monday, December 22, 2003 11:12 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Registry values for installs and other things > > > > Thanks, but it seems like I got the little buggers installed ok :) > > > > K. Mike Bradley wrote: > > > > > It's been a while since I set up symbols in Visual studio > > (VC++) 6 SP5 > > > but let me know how it goes. I could look up my old notes. > > > > > > > This is what the stack has to say now: > > > > NTDLL! [EMAIL PROTECTED] + 11 bytes > > KERNEL32! [EMAIL PROTECTED] + 158 bytes > > USER32! [EMAIL PROTECTED] + 224 bytes > > USER32! [EMAIL PROTECTED] + 29 bytes > > PDM! 4a00888c() > > PDM! 4a008aa5() > > PDM! 4a008a29() > > KERNEL32! [EMAIL PROTECTED] + 82 bytes > > 565308ec() > > > > Still leaves me with no idea wtf is going on :P > > > > Jeff. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders