This sounds like the man here Dude.
He can help much better than I.

----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 23, 2003 9:18 PM
Subject: RE: [hlcoders] Registry values for installs and other things


> Check the other threads, it looks like you broke into one of the Steam
> threads (which won't effect you).
>
> Have you tried putting a breakpoint at the start of your mod code and
> stepping from there?
>
> - Alfred
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Codiac
> > Sent: Monday, December 22, 2003 11:12 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] Registry values for installs and other things
> >
> > Thanks, but it seems like I got the little buggers installed ok :)
> >
> > K. Mike Bradley wrote:
> >
> >  > It's been a while since I set up symbols in Visual studio
> > (VC++) 6 SP5
> >  > but let me know how it goes. I could look up my old notes.
> >  >
> >
> > This is what the stack has to say now:
> >
> > NTDLL! [EMAIL PROTECTED] + 11 bytes
> > KERNEL32! [EMAIL PROTECTED] + 158 bytes
> > USER32! [EMAIL PROTECTED] + 224 bytes
> > USER32! [EMAIL PROTECTED] + 29 bytes
> > PDM! 4a00888c()
> > PDM! 4a008aa5()
> > PDM! 4a008a29()
> > KERNEL32! [EMAIL PROTECTED] + 82 bytes
> > 565308ec()
> >
> > Still leaves me with no idea wtf is going on :P
> >
> > Jeff.
> >
> >
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> >
> >
>
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