lol, you can't actually attach to a running Steam game, because when you
switch windows to the debugger Steam switches to AppActive: not active
and the game thread is paused.

This will even prevent you from debugging the game thread within VC++
unless you set a break point. That is, switching to VC++ and selecting
Break will not get you the game thread.

It is of course very hard to set a _usefully_ located break point unless
you know what is actually happening during the Verifying Resources stage.

i.e. Verifying Resources seems to be run after all map objects have
spawned and some time after StartFrame is called for the second time.
Long enough after that many minutes of stepping through the code does
not help.

Break points in the game rules think functions do no work.

Can you give me a clue as to what Verifying Resources does and what
parts of the SDK it uses?

Jeff.

Alfred Reynolds wrote:

Check the other threads, it looks like you broke into one of the Steam
threads (which won't effect you).

Have you tried putting a breakpoint at the start of your mod code and
stepping from there?

- Alfred




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