http://www.hl2coding.com/forums/viewtopic.php?t=557&highlight=sethealth
has this:
// Get CBaseEntity pointer for an edict
CBaseEntity *m_pCBaseEntity = pEdict->GetUnknown()->GetBaseEntity();
// Set player health
m_pCBaseEntity->SetHealth(new_health);
That seems pretty simple and doesn't require SourceMM. I guess
technically that's not part of the "Valve provided" interface though.
On 7/1/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
> Michael A. Hobson wrote:
> > Jeff:
> >
> > Bullshit.
> >
> > Maybe it can't be done with the server plugin interfaces
> > supplied by Valve, but this is exactly the sort of hack people
> > are doing with SourceMM.
>
> Correct. Simple answer, it can't be done. :)
>
> --
> Jeffrey "botman" Broome
>
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