I'm probably 20% through merging my codebase.  Some of these changes from Valve 
I just don't fathom.  Boggle... so pointless...

 bool CPropCombineBall::CreateVPhysics()
 {
        SetSolid( SOLID_BBOX );
-       SetCollisionBounds( Vector(-m_flRadius, -m_flRadius, -m_flRadius), 
Vector(m_flRadius, m_flRadius, m_flRadius) );
+
+       float flSize = m_flRadius;
+
+       SetCollisionBounds( Vector(-flSize, -flSize, -flSize), Vector(flSize, 
flSize, flSize) );
        objectparams_t params = g_PhysDefaultObjectParams;
        params.pGameData = static_cast<void *>(this);
        int nMaterialIndex = physprops->GetSurfaceIndex("metal_bouncy");
-       IPhysicsObject *pPhysicsObject = physenv->CreateSphereObject( 
m_flRadius, nMaterialIndex, GetAbsOrigin(), GetAbsAngles(), &params, false );
+       IPhysicsObject *pPhysicsObject = physenv->CreateSphereObject( flSize, 
nMaterialIndex, GetAbsOrigin(), GetAbsAngles(), &params, false );
        if ( !pPhysicsObject )
                return false;



At 2006/08/05 01:04 PM, [EMAIL PROTECTED] wrote:
>As promised, here is the patch file from the last clean SDK to the new clean 
>SDK:
>http://tinyurl.com/mjht6
>
>One note, near the very top of the patch it contains my mod name, which you'll 
>need to edit.  Aside from that, any conflicts you get are your fault... :)
>
>The update is a staggering 365245 lines of diff.  One small saving grace is 
>that 101073 lines of that is in brand new files.
>
>I'm in the process of reviewing things now to try to figure out which of the
>http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List
>bugs got fixed in this update...  Looks like Valve fixed a few of sanity 
>things, mainly using Q_strnicmp it seems.
>
>
>At 2006/08/04 05:15 PM, Mike Durand wrote:
>>This is a multi-part message in MIME format.
>>--
>>[ Picked text/plain from multipart/alternative ]
>>Hi Everyone-
>>
>>The new SDK is released and should be available now for update via
>>Steam. I'll be monitoring the list this weekend and will be glad to
>>answer any questions and provide any help that I can.
>>
>>Make sure to check out the release notes.
>>http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
>>
>>Enjoy!
>>
>>-Mike
>>
>>
>>
>>
>>--
>>
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