--
[ Picked text/plain from multipart/alternative ]
in the vehicle fire function, like at the top, or before effects are
transmitted do:

CDisablePredictionFiltering disabler;

just by itself, nothing else.
it will function until out of scope.

-Tony

On 8/27/07, Christopher Harris <[EMAIL PROTECTED]> wrote:
>
> About tracers/muzzles/impact effects. Did you get these to work in your
> mod.
> I have done further testing using func_breakables which prove bullet info
> is
> firing. Just no effects are being created oddly enough. Could be another
> server to client transmission issue me thinks.
>
> Thanks
> ----- Original Message -----
> From: "Maarten De Meyer" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Monday, August 27, 2007 2:32 AM
> Subject: RE: [hlcoders] Vehicles in multiplayer
>
>
> >I can confirm, MP vehicles are a core part of our mod, and we still have
> > this terrible issue. Last time I brought it up (about a month or maybe a
> > bit
> > more ago) Mike Durand personally looked into this problem. I haven't
> heard
> > from him since though. Mike, do you have any news on this issue?
> >
> > -- Maarten
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Minh
> > Sent: Monday, August 27, 2007 8:06
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Vehicles in multiplayer
> >
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > yea, The pose parameter problem is an issue that a lot of people are
> > having
> > (myself including). The client and server never seems to be in synch. I
> > recall it had something to do about sending an array of variables across
> > the
> > network.
> > I don't think anyone has solved it yet...
> > I managed to alleviate the problem somewhat by keeping track of the last
> > known value of a pose parameter and when/if it changes to a dramatically
> > different value, I smoothly interpolate to the new value. This results
> in
> > much less popping.
> > Oh, this is all done on the client side btw.
> >
> >
> >
> > ----- Original Message -----
> > From: "Christopher Harris" <[EMAIL PROTECTED]>
> > To: <hlcoders@list.valvesoftware.com>
> > Sent: Sunday, August 26, 2007 10:47 PM
> > Subject: [hlcoders] Vehicles in multiplayer
> >
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I am having some minor issues with my vehicle in multiplayer which from
> a
> > quick one over of the flow of things I am perplexed why they are not
> > working.
> >
> > Firstly PoseParameters seem to be reseting to 0 but I assume it being a
> > CBaseAnimating ala a Model that it will handle sending that data down to
> > itself automatically, so I cannot discern why the poseparameters are
> > reseting when they are done changing on the server. Example we have a
> gun
> > with yaw/pitch params and when you move your view it moves, but when you
> > stop the gun resets to 0/0 for the values.
> >
> > Secondly Gun Effects are not showing up even though I know the gun code
> is
> > being called because I used the airboat gun fire code as a test and the
> > gun
> > screen shake is occuring. It is just that the effects don't play. This
> > happens for the airboat as well. (I have added in the Airboat ammo
> type).
> >
> > Thanks for your help
> > --
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
-omega
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to