--
[ Picked text/plain from multipart/alternative ]
The limits in general are seem so stupidly low it makes things frustrating.
The entity/edict limits, the brush count limits for maps, etc. We haven't
run into the entity limits, but I think every single map we've done has been
an exercise of our mappers bashing their heads against what appears to be
artificially low mapping limits.

J

On 9/6/07, Garry Newman <[EMAIL PROTECTED]> wrote:
>
> I'd also like to throw my hat into this ring. The max edicts too.
>
>
> On 9/6/07, Minh <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I seem to have maxed out the modelprecache table, and the only way to
> fix
> > the problem is to increase the modelprecache table. Unfortunately for
> me,
> > this portion of code is not exposed in the SDK. Any chance we can expose
> > this in a future version, so I can increase the number of models that I
> can
> > precache per map. FYI, this is the exact error message that I'm getting
> >
> > Warning:   Table modelprecache is full, can't add
> > models/props_kitchen/bowl-5_p2.mdl
> > Host_Error:  CVEngineServer::PrecacheModel:
> > 'models/props_kitchen\bowl-5_p2.mdl'   overflow, too many models
> >
> >
> > My mod has a lot of custom gibs and it would be a shame if I had to
> cheapify
> > my model count :(
> >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to