-- [ Picked text/plain from multipart/alternative ] look at the system stats thing that gets updated every few months. that's why valve isn't updating dx7 anymore.
On 9/6/07, Minh <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I think these limits were put in place to accomodate for the machine specs > that were common during 2003. I think the average system these days has > atleast a gig of RAM. > > Anyways, I'm hoping these limits can be increased to better reflect the > increased power of today's systems. > > ----- Original Message ----- > From: "Andrew Timson" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Sent: Thursday, September 06, 2007 8:52 AM > Subject: Re: [hlcoders] increasing the model limit on a map > > > > On 9/6/07, Jeremy <[EMAIL PROTECTED]> wrote: > > > >> The limits in general are seem so stupidly low it makes things > >> frustrating. > >> The entity/edict limits, the brush count limits for maps, etc. We > haven't > >> run into the entity limits, but I think every single map we've done has > >> been > >> an exercise of our mappers bashing their heads against what appears to > be > >> artificially low mapping limits. > > > > They may seem artificially low, but given the liberal minimum > > requirements for the games (1.2 GHz CPU, 256 MB RAM) it's almost > > certainly necessary to maintain a playable experience on those > > machines. > > > > When Episode 2 is released, with higher requirements (1.7 GHz CPU, 512 > > MB RAM) we might well see an increase in those minimums for mods using > > its engine. But I wouldn't expect a concomitant increase for the older > > games. > > > > -- > > Andrew Timson > > ============== > > "Niceness is the greatest human flaw, except for all the others." > > --Brendan Moody > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders