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look at the system stats thing that gets updated every few months.
that's why valve isn't updating dx7 anymore.

On 9/6/07, Minh <[EMAIL PROTECTED]> wrote:
>
> --
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> I think these limits were put in place to accomodate for the machine specs
> that were common during 2003. I think the average system these days has
> atleast a gig of RAM.
>
> Anyways, I'm hoping these limits can be increased to better reflect the
> increased power of today's systems.
>
> ----- Original Message -----
> From: "Andrew Timson" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Thursday, September 06, 2007 8:52 AM
> Subject: Re: [hlcoders] increasing the model limit on a map
>
>
> > On 9/6/07, Jeremy <[EMAIL PROTECTED]> wrote:
> >
> >> The limits in general are seem so stupidly low it makes things
> >> frustrating.
> >> The entity/edict limits, the brush count limits for maps, etc. We
> haven't
> >> run into the entity limits, but I think every single map we've done has
> >> been
> >> an exercise of our mappers bashing their heads against what appears to
> be
> >> artificially low mapping limits.
> >
> > They may seem artificially low, but given the liberal minimum
> > requirements for the games (1.2 GHz CPU, 256 MB RAM) it's almost
> > certainly necessary to maintain a playable experience on those
> > machines.
> >
> > When Episode 2 is released, with higher requirements (1.7 GHz CPU, 512
> > MB RAM) we might well see an increase in those minimums for mods using
> > its engine. But I wouldn't expect a concomitant increase for the older
> > games.
> >
> > --
> > Andrew Timson
> > ==============
> > "Niceness is the greatest human flaw, except for all the others."
> > --Brendan Moody
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
-omega
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