--
[ Picked text/plain from multipart/alternative ]
I'm not going to argue against that. My point is just simply, until they
have a reason to add multiplayer vehicles, they aren't going to spend the
time writing code that modders can do.


On 10/16/07, Nick <[EMAIL PROTECTED]> wrote:
>
> Lack of vechicles in mutliplayer is one of the biggest problems in the sdk
> imho.
>
> On 10/16/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > you have to realize that valve has nothing they need to use vehicles for
> > multiplayer in.
> > they're not going to devote extra time writing new vehicle code for the
> off
> > chance that some random mod needs them in MP.
> >
> > the only reason the SDK is going to get the stuff from dod, is because
> it
> > was needed to be written. they wouldn't sit down and write it just for
> the
> > sdk.
> >
> >
> > On 10/16/07, Keeper <[EMAIL PROTECTED]> wrote:
> > >
> > > Ahh, ok.  I know they were removed in HL2DM.
> > >
> > > To be honest, I haven't looked at the code yet, but I just assumed
> they
> > > were
> > > taken out of the SDK as well.
> > >
> > > So in order to do it well, we'd have to overhaul the vehicle's
> prediction
> > > system?  I don't want "serviceable"
> > >
> > > Thanks,
> > > Keeper
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Minh
> > > Sent: Tuesday, October 16, 2007 2:33 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] SDK Update heads up?
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > yea, vehicles work for me.. and have worked since the first sdk was
> out.
> > > Granted, in multiplayer, they aren't as well predicted as player
> movement
> > > but they're "servicable".
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > -omega
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
-omega
--

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