-- [ Picked text/plain from multipart/alternative ] I'm not going to argue against that. My point is just simply, until they have a reason to add multiplayer vehicles, they aren't going to spend the time writing code that modders can do.
On 10/16/07, Nick <[EMAIL PROTECTED]> wrote: > > Lack of vechicles in mutliplayer is one of the biggest problems in the sdk > imho. > > On 10/16/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > you have to realize that valve has nothing they need to use vehicles for > > multiplayer in. > > they're not going to devote extra time writing new vehicle code for the > off > > chance that some random mod needs them in MP. > > > > the only reason the SDK is going to get the stuff from dod, is because > it > > was needed to be written. they wouldn't sit down and write it just for > the > > sdk. > > > > > > On 10/16/07, Keeper <[EMAIL PROTECTED]> wrote: > > > > > > Ahh, ok. I know they were removed in HL2DM. > > > > > > To be honest, I haven't looked at the code yet, but I just assumed > they > > > were > > > taken out of the SDK as well. > > > > > > So in order to do it well, we'd have to overhaul the vehicle's > prediction > > > system? I don't want "serviceable" > > > > > > Thanks, > > > Keeper > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Minh > > > Sent: Tuesday, October 16, 2007 2:33 PM > > > To: hlcoders@list.valvesoftware.com > > > Subject: Re: [hlcoders] SDK Update heads up? > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > yea, vehicles work for me.. and have worked since the first sdk was > out. > > > Granted, in multiplayer, they aren't as well predicted as player > movement > > > but they're "servicable". > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > -omega > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders