Lack of vechicles in mutliplayer is one of the biggest problems in the sdk imho.

On 10/16/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> you have to realize that valve has nothing they need to use vehicles for
> multiplayer in.
> they're not going to devote extra time writing new vehicle code for the off
> chance that some random mod needs them in MP.
>
> the only reason the SDK is going to get the stuff from dod, is because it
> was needed to be written. they wouldn't sit down and write it just for the
> sdk.
>
>
> On 10/16/07, Keeper <[EMAIL PROTECTED]> wrote:
> >
> > Ahh, ok.  I know they were removed in HL2DM.
> >
> > To be honest, I haven't looked at the code yet, but I just assumed they
> > were
> > taken out of the SDK as well.
> >
> > So in order to do it well, we'd have to overhaul the vehicle's prediction
> > system?  I don't want "serviceable"
> >
> > Thanks,
> > Keeper
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Minh
> > Sent: Tuesday, October 16, 2007 2:33 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] SDK Update heads up?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > yea, vehicles work for me.. and have worked since the first sdk was out.
> > Granted, in multiplayer, they aren't as well predicted as player movement
> > but they're "servicable".
> >
> >
> >
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> >
> >
>
>
> --
> -omega
> --
>
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