-- [ Picked text/plain from multipart/alternative ] Excellent, that's great news.
Someone mentioned that, rather depressingly, the light render only displaces the effects of light spots and not regular light entites as well - can you shed some light on this (pun unintended) mike? On Jan 24, 2008 6:31 PM, Mike Durand <[EMAIL PROTECTED]> wrote: > It's actually out right now, but doesn't show up in the Tools menu like > the other one does. If you specify 218 as your mod's SteamAppId then you > will be loading the *new* Source SDK Base and if you specify 215 then > you get the familiar one. > > 218 loads the same content that 215 does. The only difference is that it > loads the Orange Box engine cache instead of the Ep1 engine cache. > Because they are essentially the same we decided it would be confusing > to expose the new Source SDK Base on the tools menu along with the old > one. > > -Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras > (memzero) > Sent: Thursday, January 24, 2008 10:19 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] New update. > > Mike, when can we expect to see the new Source SDK *Base* out? > > // Adam Maras (memzero) > > Mike Durand wrote: > > Yes, it is fixed and will be part of the release. Be warned that the > > more detailed preview mode (3D Ray-traced Lighting Preview) can take a > > long time on complex maps. But if you're patient you'll see the scene > > rendered in a new child window. > > > > -Mike > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Ryan > ------- > > Sent: Thursday, January 24, 2008 10:03 AM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] New update. > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi, mike - is light preview all fixed in this version? > > > > I might actually weep if it isn't. > > > > On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote: > > > > > >> Hey mike, why wasn't it a beta in the steam settings like the > >> > > community? > > > >> Thought command line betas where a thing of the past. > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Mike > >> > > Durand > > > >> Sent: Friday, January 25, 2008 2:26 AM > >> To: hlcoders@list.valvesoftware.com > >> Subject: RE: [hlcoders] New update. > >> > >> My first thought is that we need to change the naming convention for > >> > > our > > > >> public betas.:) > >> > >> And just to make it clear: this new version of the SDK has both the > >> > > old > > > >> Ep1 mod source code and the Orange Box mod source code. If you set > the > >> active engine to "HL2:Ep1" then the create mod wizard will copy the > >> > > old > > > >> source code to your mod directory. If "Orange Box" is your active > >> > > engine > > > >> when you create a mod then you'll get the new stuff. This way we > >> > > aren't > > > >> forcing people to port their mods to the newer engine. > >> > >> -Mike > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Tom > >> > > Leighton > > > >> Sent: Thursday, January 24, 2008 8:33 AM > >> To: hlcoders@list.valvesoftware.com > >> Subject: Re: [hlcoders] New update. > >> > >> The new style ConCommands are in, so i assume its NEWER code than the > >> normal sdk :P > >> > >> I wonder what Mike thinks of us all now, ban us all from hlcoders for > >> hackage, or just shrug it off and hire us all? :P > >> > >> Keeper wrote: > >> > >>> Strange, because I looked at some of the headers released for the > >>> > >> plugins, > >> > >>> and they don't match with what's in the gcf. > >>> > >>> Imma wait. :) > >>> > >>> -----Original Message----- > >>> From: Ed Kehoe [mailto:[EMAIL PROTECTED] > >>> Sent: Thursday, January 24, 2008 10:41 AM > >>> To: hlcoders@list.valvesoftware.com > >>> Subject: Re: [hlcoders] New update. > >>> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Yeah, visual comparison took all of 5 seconds. The directory > >>> > > structure > > > >> is > >> > >>> completely different, and the VS2003 solution files are gone. > >>> > >>> Rejoice, people, for the promised day has finally come! :D > >>> > >>> On Jan 24, 2008 10:38 AM, Sander van Noort > >>> > >> <[EMAIL PROTECTED]> > >> > >>> wrote: > >>> > >>> > >>> > >>>> -- > >>>> [ Picked text/plain from multipart/alternative ] > >>>> The steamappid in the gameinfo.txt is different too. It is 218 now. > >>>> > >> So it > >> > >>>> is likely the updated one. > >>>> > >>>> > >>>> > >>>>> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> > >>>>> > >> Subject: > >> > >>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> > >>>> > >> --> [ > >> > >>>> Picked text/plain from multipart/alternative ]> I'm pretty sure it > >>>> > >> is, > >> > >>>> unless the Ep1 SDK had some Episode 3 and the strider> buster code > >>>> > > in > > > >> it. > >> > >>>> I'll make a visual comparison with the older code just to> be sure > >>>> > >>>> > >>> though.> > >>> > >>> > >>>>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> > >>>>> > > wrote:> > > > >>>> The orange box code?> >> > Don't think so.> >> > -----Original > >>>> > >>>> > >>> Message-----> > >>> > >>> > >>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday, > >>>>> > >>>>> > >>>> January 24, 2008 9:22 AM> > To: hlcoders@list.valvesoftware.com> > > >>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the > >>>> > >> srcsdk > >> > >>>> gcf.> >> > I'm building it now. So far it compiles.> >> >> > > >>>> > > Message: > > > >> 2> > > >> > >>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts < > >>>> [EMAIL PROTECTED]>> > To: hlcoders@list.valvesoftware.com> > > >>>> > > Subject: > > > >> Re: > >> > >>>> [hlcoders] New update.> > Reply-To: > >>>> > > hlcoders@list.valvesoftware.com> > > > >>>> For the Episode 1-engined games, the shaded and lightmap views > >>>> > > work> > > > >>> again > >>> > >>> > >>>> (not the lighting preview, though). I can't get Hammer to work at> > >>>> > >> all > >> > >>> for > >>> > >>> > >>>> the OB games.> >> >> > > >>>> > >> _______________________________________________> > > >> > >>> To > >>> > >>> > >>>> unsubscribe, edit your list preferences, or view the list > >>>> > > archives,> > > > >>>> please visit:> > > >>>> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> > >>>>>>>>>>> _______________________________________________> > To > >>>>>>>>>>> > >>>>>>>>>>> > >>>> unsubscribe, edit your list preferences, or view the list > >>>> > > archives,> > > > >>>> please visit:> > > >>>> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> > >>>>>>>> --> > _______________________________________________> To > >>>>>>>> > >>>>>>>> > >>> unsubscribe, > >>> > >>> > >>>> edit your list preferences, or view the list archives, please > >>>> > > visit:> > > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>> _________________________________________________________________ > >>>> Probeer Live Search: de zoekmachine van de makers van MSN! > >>>> http://www.live.com/?searchOnly=true > >>>> -- > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> > >> archives, > >> > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>> -- > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> > > archives, > > > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> > > archives, > > > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> > > archives, > > > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders