-- [ Picked text/plain from multipart/alternative ] *displays On Jan 24, 2008 6:36 PM, Ryan ------- <[EMAIL PROTECTED]> wrote:
> Excellent, that's great news. > > Someone mentioned that, rather depressingly, the light render only > displaces the effects of light spots and not regular light entites as well - > can you shed some light on this (pun unintended) mike? > > On Jan 24, 2008 6:31 PM, Mike Durand <[EMAIL PROTECTED]> wrote: > > > It's actually out right now, but doesn't show up in the Tools menu like > > the other one does. If you specify 218 as your mod's SteamAppId then you > > > > will be loading the *new* Source SDK Base and if you specify 215 then > > you get the familiar one. > > > > 218 loads the same content that 215 does. The only difference is that it > > loads the Orange Box engine cache instead of the Ep1 engine cache. > > Because they are essentially the same we decided it would be confusing > > to expose the new Source SDK Base on the tools menu along with the old > > one. > > > > -Mike > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras > > (memzero) > > Sent: Thursday, January 24, 2008 10:19 AM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] New update. > > > > Mike, when can we expect to see the new Source SDK *Base* out? > > > > // Adam Maras (memzero) > > > > Mike Durand wrote: > > > Yes, it is fixed and will be part of the release. Be warned that the > > > more detailed preview mode (3D Ray-traced Lighting Preview) can take a > > > long time on complex maps. But if you're patient you'll see the scene > > > rendered in a new child window. > > > > > > -Mike > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto: [EMAIL PROTECTED] On Behalf Of Ryan > > ------- > > > Sent: Thursday, January 24, 2008 10:03 AM > > > To: hlcoders@list.valvesoftware.com > > > Subject: Re: [hlcoders] New update. > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Hi, mike - is light preview all fixed in this version? > > > > > > I might actually weep if it isn't. > > > > > > On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote: > > > > > > > > >> Hey mike, why wasn't it a beta in the steam settings like the > > >> > > > community? > > > > > >> Thought command line betas where a thing of the past. > > >> > > >> -----Original Message----- > > >> From: [EMAIL PROTECTED] > > >> [mailto:[EMAIL PROTECTED] On Behalf Of Mike > > >> > > > Durand > > > > > >> Sent: Friday, January 25, 2008 2:26 AM > > >> To: hlcoders@list.valvesoftware.com > > >> Subject: RE: [hlcoders] New update. > > >> > > >> My first thought is that we need to change the naming convention for > > >> > > > our > > > > > >> public betas.:) > > >> > > >> And just to make it clear: this new version of the SDK has both the > > >> > > > old > > > > > >> Ep1 mod source code and the Orange Box mod source code. If you set > > the > > >> active engine to "HL2:Ep1" then the create mod wizard will copy the > > >> > > > old > > > > > >> source code to your mod directory. If "Orange Box" is your active > > >> > > > engine > > > > > >> when you create a mod then you'll get the new stuff. This way we > > >> > > > aren't > > > > > >> forcing people to port their mods to the newer engine. > > >> > > >> -Mike > > >> > > >> -----Original Message----- > > >> From: [EMAIL PROTECTED] > > >> [mailto: [EMAIL PROTECTED] On Behalf Of Tom > > >> > > > Leighton > > > > > >> Sent: Thursday, January 24, 2008 8:33 AM > > >> To: hlcoders@list.valvesoftware.com > > >> Subject: Re: [hlcoders] New update. > > >> > > >> The new style ConCommands are in, so i assume its NEWER code than the > > >> normal sdk :P > > >> > > >> I wonder what Mike thinks of us all now, ban us all from hlcoders for > > > > >> hackage, or just shrug it off and hire us all? :P > > >> > > >> Keeper wrote: > > >> > > >>> Strange, because I looked at some of the headers released for the > > >>> > > >> plugins, > > >> > > >>> and they don't match with what's in the gcf. > > >>> > > >>> Imma wait. :) > > >>> > > >>> -----Original Message----- > > >>> From: Ed Kehoe [mailto: [EMAIL PROTECTED] > > >>> Sent: Thursday, January 24, 2008 10:41 AM > > >>> To: hlcoders@list.valvesoftware.com > > >>> Subject: Re: [hlcoders] New update. > > >>> > > >>> -- > > >>> [ Picked text/plain from multipart/alternative ] > > >>> Yeah, visual comparison took all of 5 seconds. The directory > > >>> > > > structure > > > > > >> is > > >> > > >>> completely different, and the VS2003 solution files are gone. > > >>> > > >>> Rejoice, people, for the promised day has finally come! :D > > >>> > > >>> On Jan 24, 2008 10:38 AM, Sander van Noort > > >>> > > >> <[EMAIL PROTECTED]> > > >> > > >>> wrote: > > >>> > > >>> > > >>> > > >>>> -- > > >>>> [ Picked text/plain from multipart/alternative ] > > >>>> The steamappid in the gameinfo.txt is different too. It is 218 now. > > > > >>>> > > >> So it > > >> > > >>>> is likely the updated one. > > >>>> > > >>>> > > >>>> > > >>>>> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> > > >>>>> > > >> Subject: > > >> > > >>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> > > >>>> > > >> --> [ > > >> > > >>>> Picked text/plain from multipart/alternative ]> I'm pretty sure it > > >>>> > > >> is, > > >> > > >>>> unless the Ep1 SDK had some Episode 3 and the strider> buster code > > >>>> > > > in > > > > > >> it. > > >> > > >>>> I'll make a visual comparison with the older code just to> be sure > > >>>> > > >>>> > > >>> though.> > > >>> > > >>> > > >>>>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> > > >>>>> > > > wrote:> > > > > > >>>> The orange box code?> >> > Don't think so.> >> > -----Original > > >>>> > > >>>> > > >>> Message-----> > > >>> > > >>> > > >>>>> From: Harry Pidcock [mailto: [EMAIL PROTECTED]> > Sent: Thursday, > > >>>>> > > >>>>> > > >>>> January 24, 2008 9:22 AM> > To: hlcoders@list.valvesoftware.com> > > > >>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the > > >>>> > > >> srcsdk > > >> > > >>>> gcf.> >> > I'm building it now. So far it compiles.> >> >> > > > >>>> > > > Message: > > > > > >> 2> > > > >> > > >>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts < > > >>>> [EMAIL PROTECTED]>> > To: hlcoders@list.valvesoftware.com> > > > >>>> > > > Subject: > > > > > >> Re: > > >> > > >>>> [hlcoders] New update.> > Reply-To: > > >>>> > > > hlcoders@list.valvesoftware.com> > > > > > >>>> For the Episode 1-engined games, the shaded and lightmap views > > >>>> > > > work> > > > > > >>> again > > >>> > > >>> > > >>>> (not the lighting preview, though). I can't get Hammer to work at> > > >>>> > > >> all > > >> > > >>> for > > >>> > > >>> > > >>>> the OB games.> >> >> > > > >>>> > > >> _______________________________________________> > > > >> > > >>> To > > >>> > > >>> > > >>>> unsubscribe, edit your list preferences, or view the list > > >>>> > > > archives,> > > > > > >>>> please visit:> > > > >>>> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > >> > > >>>>>>>>>>> _______________________________________________> > To > > >>>>>>>>>>> > > >>>>>>>>>>> > > >>>> unsubscribe, edit your list preferences, or view the list > > >>>> > > > archives,> > > > > > >>>> please visit:> > > > >>>> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > >> > > >>>>>>>> --> > _______________________________________________> To > > >>>>>>>> > > >>>>>>>> > > >>> unsubscribe, > > >>> > > >>> > > >>>> edit your list preferences, or view the list archives, please > > >>>> > > > visit:> > > > > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > >>>> _________________________________________________________________ > > >>>> Probeer Live Search: de zoekmachine van de makers van MSN! > > >>>> http://www.live.com/?searchOnly=true > > >>>> -- > > >>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> > > >> archives, > > >> > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>> > > >>>> > > >>>> > > >>>> > > >>> -- > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> > > > archives, > > > > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> > > > archives, > > > > > >> please visit: > > >> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> > > > archives, > > > > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders