--
[ Picked text/plain from multipart/alternative ]
*displays

On Jan 24, 2008 6:36 PM, Ryan ------- <[EMAIL PROTECTED]> wrote:

> Excellent, that's great news.
>
> Someone mentioned that, rather depressingly, the light render only
> displaces the effects of light spots and not regular light entites as well -
> can you shed some light on this (pun unintended) mike?
>
>   On Jan 24, 2008 6:31 PM, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> > It's actually out right now, but doesn't show up in the Tools menu like
> > the other one does. If you specify 218 as your mod's SteamAppId then you
> >
> > will be loading the *new* Source SDK Base and if you specify 215 then
> > you get the familiar one.
> >
> > 218 loads the same content that 215 does. The only difference is that it
> > loads the Orange Box engine cache instead of the Ep1 engine cache.
> > Because they are essentially the same we decided it would be confusing
> > to expose the new Source SDK Base on the tools menu along with the old
> > one.
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> >  [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras
> > (memzero)
> > Sent: Thursday, January 24, 2008 10:19 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] New update.
> >
> > Mike, when can we expect to see the new Source SDK *Base* out?
> >
> > //   Adam Maras (memzero)
> >
> > Mike Durand wrote:
> > > Yes, it is fixed and will be part of the release. Be warned that the
> > > more detailed preview mode (3D Ray-traced Lighting Preview) can take a
> > > long time on complex maps. But if you're patient you'll see the scene
> > > rendered in a new child window.
> > >
> > > -Mike
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto: [EMAIL PROTECTED] On Behalf Of Ryan
> > -------
> > > Sent: Thursday, January 24, 2008 10:03 AM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] New update.
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Hi, mike - is light preview all fixed in this version?
> > >
> > > I might actually weep if it isn't.
> > >
> > > On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >> Hey mike, why wasn't it a beta in the steam settings like the
> > >>
> > > community?
> > >
> > >> Thought command line betas where a thing of the past.
> > >>
> > >> -----Original Message-----
> > >> From: [EMAIL PROTECTED]
> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> > >>
> > > Durand
> > >
> > >> Sent: Friday, January 25, 2008 2:26 AM
> > >> To: hlcoders@list.valvesoftware.com
> > >>  Subject: RE: [hlcoders] New update.
> > >>
> > >> My first thought is that we need to change the naming convention for
> > >>
> > > our
> > >
> > >> public betas.:)
> > >>
> > >> And just to make it clear: this new version of the SDK has both the
> > >>
> > > old
> > >
> > >> Ep1 mod source code and the Orange Box mod source code. If you set
> > the
> > >> active engine to "HL2:Ep1" then the create mod wizard will copy the
> > >>
> > > old
> > >
> > >> source code to your mod directory. If "Orange Box" is your active
> > >>
> > > engine
> > >
> > >> when you create a mod then you'll get the new stuff. This way we
> > >>
> > > aren't
> > >
> > >> forcing people to port their mods to the newer engine.
> > >>
> > >> -Mike
> > >>
> > >> -----Original Message-----
> > >> From: [EMAIL PROTECTED]
> > >> [mailto: [EMAIL PROTECTED] On Behalf Of Tom
> > >>
> > > Leighton
> > >
> > >> Sent: Thursday, January 24, 2008 8:33 AM
> > >> To: hlcoders@list.valvesoftware.com
> > >> Subject: Re: [hlcoders] New update.
> > >>
> > >> The new style ConCommands are in, so i assume its NEWER code than the
> > >> normal sdk :P
> > >>
> > >> I wonder what Mike thinks of us all now, ban us all from hlcoders for
> >
> > >> hackage, or just shrug it off and hire us all? :P
> > >>
> > >> Keeper wrote:
> > >>
> > >>> Strange, because I looked at some of the headers released for the
> > >>>
> > >> plugins,
> > >>
> > >>> and they don't match with what's in the gcf.
> > >>>
> > >>> Imma wait.  :)
> > >>>
> > >>> -----Original Message-----
> > >>> From: Ed Kehoe [mailto: [EMAIL PROTECTED]
> > >>> Sent: Thursday, January 24, 2008 10:41 AM
> > >>> To: hlcoders@list.valvesoftware.com
> > >>> Subject: Re: [hlcoders] New update.
> > >>>
> > >>> --
> > >>> [ Picked text/plain from multipart/alternative ]
> > >>> Yeah, visual comparison took all of 5 seconds. The directory
> > >>>
> > > structure
> > >
> > >> is
> > >>
> > >>> completely different, and the VS2003 solution files are gone.
> > >>>
> > >>> Rejoice, people, for the promised day has finally come! :D
> > >>>
> > >>> On Jan 24, 2008 10:38 AM, Sander van Noort
> > >>>
> > >> <[EMAIL PROTECTED]>
> > >>
> > >>> wrote:
> > >>>
> > >>>
> > >>>
> > >>>> --
> > >>>> [ Picked text/plain from multipart/alternative ]
> > >>>> The steamappid in the gameinfo.txt is different too. It is 218 now.
> >
> > >>>>
> > >> So it
> > >>
> > >>>> is likely the updated one.
> > >>>>
> > >>>>
> > >>>>
> > >>>>> From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com>
> > >>>>>
> > >> Subject:
> > >>
> > >>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500>
> > >>>>
> > >> --> [
> > >>
> > >>>> Picked text/plain from multipart/alternative ]> I'm pretty sure it
> > >>>>
> > >> is,
> > >>
> > >>>> unless the Ep1 SDK had some Episode 3 and the strider> buster code
> > >>>>
> > > in
> > >
> > >> it.
> > >>
> > >>>> I'll make a visual comparison with the older code just to> be sure
> > >>>>
> > >>>>
> > >>> though.>
> > >>>
> > >>>
> > >>>>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]>
> > >>>>>
> > > wrote:>
> > >
> > >>>> The orange box code?> >> > Don't think so.> >> > -----Original
> > >>>>
> > >>>>
> > >>> Message----->
> > >>>
> > >>>
> > >>>>> From: Harry Pidcock [mailto: [EMAIL PROTECTED]> > Sent: Thursday,
> > >>>>>
> > >>>>>
> > >>>> January 24, 2008 9:22 AM> > To: hlcoders@list.valvesoftware.com> >
> > >>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the
> > >>>>
> > >> srcsdk
> > >>
> > >>>> gcf.> >> > I'm building it now. So far it compiles.> >> >> >
> > >>>>
> > > Message:
> > >
> > >> 2> >
> > >>
> > >>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts <
> > >>>> [EMAIL PROTECTED]>> > To: hlcoders@list.valvesoftware.com> >
> > >>>>
> > > Subject:
> > >
> > >> Re:
> > >>
> > >>>> [hlcoders] New update.> > Reply-To:
> > >>>>
> > > hlcoders@list.valvesoftware.com>
> > >
> > >>>> For the Episode 1-engined games, the shaded and lightmap views
> > >>>>
> > > work>
> > >
> > >>> again
> > >>>
> > >>>
> > >>>> (not the lighting preview, though). I can't get Hammer to work at>
> > >>>>
> > >> all
> > >>
> > >>> for
> > >>>
> > >>>
> > >>>> the OB games.> >> >> >
> > >>>>
> > >> _______________________________________________> >
> > >>
> > >>> To
> > >>>
> > >>>
> > >>>> unsubscribe, edit your list preferences, or view the list
> > >>>>
> > > archives,>
> > >
> > >>>> please visit:> >
> > >>>>
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> > >>
> > >>>>>>>>>>> _______________________________________________> > To
> > >>>>>>>>>>>
> > >>>>>>>>>>>
> > >>>> unsubscribe, edit your list preferences, or view the list
> > >>>>
> > > archives,>
> > >
> > >>>> please visit:> >
> > >>>>
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> > >>
> > >>>>>>>> --> > _______________________________________________> To
> > >>>>>>>>
> > >>>>>>>>
> > >>> unsubscribe,
> > >>>
> > >>>
> > >>>> edit your list preferences, or view the list archives, please
> > >>>>
> > > visit:>
> > >
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> > >>>> _________________________________________________________________
> > >>>> Probeer Live Search: de zoekmachine van de makers van MSN!
> > >>>> http://www.live.com/?searchOnly=true
> > >>>> --
> > >>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>
> > >> archives,
> > >>
> > >>>> please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>> --
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>>
> > > archives,
> > >
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>>
> > > archives,
> > >
> > >> please visit:
> > >>
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>>
> > >>>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >> _______________________________________________
> > >>  To unsubscribe, edit your list preferences, or view the list
> > >>
> > > archives,
> > >
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >>
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
> >  To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to