Nevermind, you were right. Putting the path relative to the mod dir in the .vmt files fixed it. Tobias Kammersgaard wrote: > Sounds more like the VMT is messed up.Check that out. > > > /ScarT > > > 2009/3/5 Jed <[email protected]> > > >> http://www.wunderboy.org/sourceapps.php#mdl_tex >> >> Try that. It will analyse your MDL file and tell you all the paths and >> textures your model is looking for. >> Might help you diagnose your problem. >> >> - Jed >> >> 2009/3/5 Walter Gray <[email protected]>: >> >>> Hey All >>> I've been working with a model for some time now, and out of the >>> blue $cdmaterials seems to have stopped working. I don't think I >>> changed the command at all, and as far as I know my directories are the >>> same, but when I load the model it can't find the textures, and the game >>> console messages tell me that it's just searching in the root materials >>> directory. >>> >>> What would cause this to happen? My first guess was maybe something >>> about the client or server.dll, but hlmv has the same problems and I >>> dont think it even touches those files. >>> I even opened up the compiled .mdl file to see if there was anything >>> referencing that path and sure enough at the end of the file models\guy\ >>> showed up. >>> >>> Here's the first part of my .qc file, copy and pasted. >>> >>> $modelname "guy.mdl" >>> $body "Body" "guy.smd" >>> >>> $scale 1.0 >>> >>> $surfaceprop "flesh" >>> >>> $cdmaterials "models/guy" >>> ... >>> >>> Any help would be much appreciated. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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