Glad the Danish people could help :p (Sortie, and I) /ScarT
2009/3/5 Jonas 'Sortie' Termansen <[email protected]> > That's how .vmt files have been working since the start, it's a common > pitfall, so don't worry about it. :P > > ----- Original Message ----- > From: "Walter Gray" <[email protected]> > To: "Discussion of Half-Life Programming" <[email protected] > > > Sent: Thursday, March 05, 2009 9:52 PM > Subject: Re: [hlcoders] $cdmaterials not working > > > > Yea, I wasn't. Doing that fixed it. Seems wierd though, I wasn't > > expecting to have to put the path to the .vmfs in the .vmt as long as > > they were both in the same folder. > > Jonas 'Sortie' Termansen wrote: > >> I suppose you are changing the values of the textures to include the > >> folder > >> path, when you move them to other folders? > >> > >> "VertexlitGeneric" > >> { > >> "$basetexture" "models/prop_test/guy_head_diffuse" > >> "$bumpmap" "models/prop_test/guy_head_bump" > >> } > >> > >> ----- Original Message ----- > >> From: "Walter Gray" <[email protected]> > >> To: "Discussion of Half-Life Programming" > >> <[email protected]> > >> Sent: Thursday, March 05, 2009 9:43 PM > >> Subject: Re: [hlcoders] $cdmaterials not working > >> > >> > >> > >>> MDLTextureInfo reports the right texture path (Texture path 1 - "<Mod > >>> Folder>\materials\models\guy\"), and the textures show up in hlmv just > >>> fine if I put them in the root materials directory. It seems like > >>> something internal may have gotten tweaked, but I haven't touched any > of > >>> that. Weirder still is that it's not a global problem : textures for > >>> the other models still work. What could cause hlmv /and/ the game to > >>> both ignore the additional search paths, but only for this model? > >>> > >>> @Tobias, I don't think there's anything wrong with the .vmt, since it > >>> works properly if it's in the root materials directory, but just in > >>> case, here it is: > >>> > >>> "VertexlitGeneric" > >>> { > >>> "$basetexture" "guy_head_diffuse" > >>> "$bumpmap" "guy_head_bump" > >>> } > >>> > >>> Tobias Kammersgaard wrote: > >>> > >>>> Sounds more like the VMT is messed up.Check that out. > >>>> > >>>> > >>>> /ScarT > >>>> > >>>> > >>>> 2009/3/5 Jed <[email protected]> > >>>> > >>>> > >>>> > >>>>> http://www.wunderboy.org/sourceapps.php#mdl_tex > >>>>> > >>>>> Try that. It will analyse your MDL file and tell you all the paths > and > >>>>> textures your model is looking for. > >>>>> Might help you diagnose your problem. > >>>>> > >>>>> - Jed > >>>>> > >>>>> 2009/3/5 Walter Gray <[email protected]>: > >>>>> > >>>>> > >>>>>> Hey All > >>>>>> I've been working with a model for some time now, and out of the > >>>>>> blue $cdmaterials seems to have stopped working. I don't think I > >>>>>> changed the command at all, and as far as I know my directories are > >>>>>> the > >>>>>> same, but when I load the model it can't find the textures, and the > >>>>>> game > >>>>>> console messages tell me that it's just searching in the root > >>>>>> materials > >>>>>> directory. > >>>>>> > >>>>>> What would cause this to happen? My first guess was maybe > something > >>>>>> about the client or server.dll, but hlmv has the same problems and I > >>>>>> dont think it even touches those files. > >>>>>> I even opened up the compiled .mdl file to see if there was anything > >>>>>> referencing that path and sure enough at the end of the file > >>>>>> models\guy\ > >>>>>> showed up. > >>>>>> > >>>>>> Here's the first part of my .qc file, copy and pasted. > >>>>>> > >>>>>> $modelname "guy.mdl" > >>>>>> $body "Body" "guy.smd" > >>>>>> > >>>>>> $scale 1.0 > >>>>>> > >>>>>> $surfaceprop "flesh" > >>>>>> > >>>>>> $cdmaterials "models/guy" > >>>>>> ... > >>>>>> > >>>>>> Any help would be much appreciated. > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, > >>>>>> > >>>>>> > >>>>> please visit: > >>>>> > >>>>> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

