Glad the Danish people could help :p (Sortie, and I)
/ScarT

2009/3/5 Jonas 'Sortie' Termansen <[email protected]>

> That's how .vmt files have been working since the start, it's a common
> pitfall, so don't worry about it. :P
>
> ----- Original Message -----
> From: "Walter Gray" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Thursday, March 05, 2009 9:52 PM
> Subject: Re: [hlcoders] $cdmaterials not working
>
>
> > Yea, I wasn't.  Doing that fixed it.  Seems wierd though, I wasn't
> > expecting to have to put the path to the .vmfs in the .vmt as long as
> > they were both in the same folder.
> > Jonas 'Sortie' Termansen wrote:
> >> I suppose you are changing the values of the textures to include the
> >> folder
> >> path, when you move them to other folders?
> >>
> >> "VertexlitGeneric"
> >> {
> >>     "$basetexture" "models/prop_test/guy_head_diffuse"
> >>     "$bumpmap" "models/prop_test/guy_head_bump"
> >> }
> >>
> >> ----- Original Message -----
> >> From: "Walter Gray" <[email protected]>
> >> To: "Discussion of Half-Life Programming"
> >> <[email protected]>
> >> Sent: Thursday, March 05, 2009 9:43 PM
> >> Subject: Re: [hlcoders] $cdmaterials not working
> >>
> >>
> >>
> >>> MDLTextureInfo reports the right texture path (Texture path 1 - "<Mod
> >>> Folder>\materials\models\guy\"), and the textures show up in hlmv just
> >>> fine if I put them in the root materials directory.  It seems like
> >>> something internal may have gotten tweaked, but I haven't touched any
> of
> >>> that.  Weirder still is that it's not a global problem : textures for
> >>> the other models still work.  What could cause hlmv /and/ the game to
> >>> both ignore the additional search paths, but only for this model?
> >>>
> >>> @Tobias, I don't think there's anything wrong with the .vmt, since it
> >>> works properly if it's in the root materials directory, but just in
> >>> case, here it is:
> >>>
> >>> "VertexlitGeneric"
> >>> {
> >>>    "$basetexture" "guy_head_diffuse"
> >>>    "$bumpmap" "guy_head_bump"
> >>> }
> >>>
> >>> Tobias Kammersgaard wrote:
> >>>
> >>>> Sounds more like the VMT is messed up.Check that out.
> >>>>
> >>>>
> >>>> /ScarT
> >>>>
> >>>>
> >>>> 2009/3/5 Jed <[email protected]>
> >>>>
> >>>>
> >>>>
> >>>>> http://www.wunderboy.org/sourceapps.php#mdl_tex
> >>>>>
> >>>>> Try that. It will analyse your MDL file and tell you all the paths
> and
> >>>>> textures your model is looking for.
> >>>>> Might help you diagnose your problem.
> >>>>>
> >>>>> - Jed
> >>>>>
> >>>>> 2009/3/5 Walter Gray <[email protected]>:
> >>>>>
> >>>>>
> >>>>>> Hey All
> >>>>>>    I've been working with a model for some time now, and out of the
> >>>>>> blue $cdmaterials seems to have stopped working.  I don't think I
> >>>>>> changed the command at all, and as far as I know my directories are
> >>>>>> the
> >>>>>> same, but when I load the model it can't find the textures, and the
> >>>>>> game
> >>>>>> console messages tell me that it's just searching in the root
> >>>>>> materials
> >>>>>> directory.
> >>>>>>
> >>>>>>  What would cause this to happen?  My first guess was maybe
> something
> >>>>>> about the client or server.dll, but hlmv has the same problems and I
> >>>>>> dont think it even touches those files.
> >>>>>> I even opened up the compiled .mdl file to see if there was anything
> >>>>>> referencing that path and sure enough at the end of the file
> >>>>>> models\guy\
> >>>>>> showed up.
> >>>>>>
> >>>>>> Here's the first part of my .qc file, copy and pasted.
> >>>>>>
> >>>>>>    $modelname "guy.mdl"
> >>>>>>    $body "Body" "guy.smd"
> >>>>>>
> >>>>>>    $scale 1.0
> >>>>>>
> >>>>>>    $surfaceprop "flesh"
> >>>>>>
> >>>>>>    $cdmaterials "models/guy"
> >>>>>>    ...
> >>>>>>
> >>>>>> Any help would be much appreciated.
> >>>>>>
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> >>>>>>
> >>>>>>
> >>>>> please visit:
> >>>>>
> >>>>>
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> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
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> >>>>>
> >>>>>
> >>>>>
> >>>>>
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> >>
> >>
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> >>
> >
> >
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