Yea, I wasn't. Doing that fixed it. Seems wierd though, I wasn't
expecting to have to put the path to the .vmfs in the .vmt as long as
they were both in the same folder.
Jonas 'Sortie' Termansen wrote:
> I suppose you are changing the values of the textures to include the folder
> path, when you move them to other folders?
>
> "VertexlitGeneric"
> {
> "$basetexture" "models/prop_test/guy_head_diffuse"
> "$bumpmap" "models/prop_test/guy_head_bump"
> }
>
> ----- Original Message -----
> From: "Walter Gray" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]>
> Sent: Thursday, March 05, 2009 9:43 PM
> Subject: Re: [hlcoders] $cdmaterials not working
>
>
>
>> MDLTextureInfo reports the right texture path (Texture path 1 - "<Mod
>> Folder>\materials\models\guy\"), and the textures show up in hlmv just
>> fine if I put them in the root materials directory. It seems like
>> something internal may have gotten tweaked, but I haven't touched any of
>> that. Weirder still is that it's not a global problem : textures for
>> the other models still work. What could cause hlmv /and/ the game to
>> both ignore the additional search paths, but only for this model?
>>
>> @Tobias, I don't think there's anything wrong with the .vmt, since it
>> works properly if it's in the root materials directory, but just in
>> case, here it is:
>>
>> "VertexlitGeneric"
>> {
>> "$basetexture" "guy_head_diffuse"
>> "$bumpmap" "guy_head_bump"
>> }
>>
>> Tobias Kammersgaard wrote:
>>
>>> Sounds more like the VMT is messed up.Check that out.
>>>
>>>
>>> /ScarT
>>>
>>>
>>> 2009/3/5 Jed <[email protected]>
>>>
>>>
>>>
>>>> http://www.wunderboy.org/sourceapps.php#mdl_tex
>>>>
>>>> Try that. It will analyse your MDL file and tell you all the paths and
>>>> textures your model is looking for.
>>>> Might help you diagnose your problem.
>>>>
>>>> - Jed
>>>>
>>>> 2009/3/5 Walter Gray <[email protected]>:
>>>>
>>>>
>>>>> Hey All
>>>>> I've been working with a model for some time now, and out of the
>>>>> blue $cdmaterials seems to have stopped working. I don't think I
>>>>> changed the command at all, and as far as I know my directories are the
>>>>> same, but when I load the model it can't find the textures, and the
>>>>> game
>>>>> console messages tell me that it's just searching in the root materials
>>>>> directory.
>>>>>
>>>>> What would cause this to happen? My first guess was maybe something
>>>>> about the client or server.dll, but hlmv has the same problems and I
>>>>> dont think it even touches those files.
>>>>> I even opened up the compiled .mdl file to see if there was anything
>>>>> referencing that path and sure enough at the end of the file
>>>>> models\guy\
>>>>> showed up.
>>>>>
>>>>> Here's the first part of my .qc file, copy and pasted.
>>>>>
>>>>> $modelname "guy.mdl"
>>>>> $body "Body" "guy.smd"
>>>>>
>>>>> $scale 1.0
>>>>>
>>>>> $surfaceprop "flesh"
>>>>>
>>>>> $cdmaterials "models/guy"
>>>>> ...
>>>>>
>>>>> Any help would be much appreciated.
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>> please visit:
>>>>
>>>>
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>>
>>>>
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>>>
>>>
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>
>
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