That's how .vmt files have been working since the start, it's a common 
pitfall, so don't worry about it. :P

----- Original Message ----- 
From: "Walter Gray" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Thursday, March 05, 2009 9:52 PM
Subject: Re: [hlcoders] $cdmaterials not working


> Yea, I wasn't.  Doing that fixed it.  Seems wierd though, I wasn't
> expecting to have to put the path to the .vmfs in the .vmt as long as
> they were both in the same folder.
> Jonas 'Sortie' Termansen wrote:
>> I suppose you are changing the values of the textures to include the 
>> folder
>> path, when you move them to other folders?
>>
>> "VertexlitGeneric"
>> {
>>     "$basetexture" "models/prop_test/guy_head_diffuse"
>>     "$bumpmap" "models/prop_test/guy_head_bump"
>> }
>>
>> ----- Original Message ----- 
>> From: "Walter Gray" <[email protected]>
>> To: "Discussion of Half-Life Programming" 
>> <[email protected]>
>> Sent: Thursday, March 05, 2009 9:43 PM
>> Subject: Re: [hlcoders] $cdmaterials not working
>>
>>
>>
>>> MDLTextureInfo reports the right texture path (Texture path 1 - "<Mod
>>> Folder>\materials\models\guy\"), and the textures show up in hlmv just
>>> fine if I put them in the root materials directory.  It seems like
>>> something internal may have gotten tweaked, but I haven't touched any of
>>> that.  Weirder still is that it's not a global problem : textures for
>>> the other models still work.  What could cause hlmv /and/ the game to
>>> both ignore the additional search paths, but only for this model?
>>>
>>> @Tobias, I don't think there's anything wrong with the .vmt, since it
>>> works properly if it's in the root materials directory, but just in
>>> case, here it is:
>>>
>>> "VertexlitGeneric"
>>> {
>>>    "$basetexture" "guy_head_diffuse"
>>>    "$bumpmap" "guy_head_bump"
>>> }
>>>
>>> Tobias Kammersgaard wrote:
>>>
>>>> Sounds more like the VMT is messed up.Check that out.
>>>>
>>>>
>>>> /ScarT
>>>>
>>>>
>>>> 2009/3/5 Jed <[email protected]>
>>>>
>>>>
>>>>
>>>>> http://www.wunderboy.org/sourceapps.php#mdl_tex
>>>>>
>>>>> Try that. It will analyse your MDL file and tell you all the paths and
>>>>> textures your model is looking for.
>>>>> Might help you diagnose your problem.
>>>>>
>>>>> - Jed
>>>>>
>>>>> 2009/3/5 Walter Gray <[email protected]>:
>>>>>
>>>>>
>>>>>> Hey All
>>>>>>    I've been working with a model for some time now, and out of the
>>>>>> blue $cdmaterials seems to have stopped working.  I don't think I
>>>>>> changed the command at all, and as far as I know my directories are 
>>>>>> the
>>>>>> same, but when I load the model it can't find the textures, and the
>>>>>> game
>>>>>> console messages tell me that it's just searching in the root 
>>>>>> materials
>>>>>> directory.
>>>>>>
>>>>>>  What would cause this to happen?  My first guess was maybe something
>>>>>> about the client or server.dll, but hlmv has the same problems and I
>>>>>> dont think it even touches those files.
>>>>>> I even opened up the compiled .mdl file to see if there was anything
>>>>>> referencing that path and sure enough at the end of the file
>>>>>> models\guy\
>>>>>> showed up.
>>>>>>
>>>>>> Here's the first part of my .qc file, copy and pasted.
>>>>>>
>>>>>>    $modelname "guy.mdl"
>>>>>>    $body "Body" "guy.smd"
>>>>>>
>>>>>>    $scale 1.0
>>>>>>
>>>>>>    $surfaceprop "flesh"
>>>>>>
>>>>>>    $cdmaterials "models/guy"
>>>>>>    ...
>>>>>>
>>>>>> Any help would be much appreciated.
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>> please visit:
>>>>>
>>>>>
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>> please visit:
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>>>>>
>>>>>
>>>>>
>>>>>
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>>>> please visit:
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>>>>
>>>>
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>>
>>
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>
>
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