That's how .vmt files have been working since the start, it's a common pitfall, so don't worry about it. :P
----- Original Message ----- From: "Walter Gray" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Thursday, March 05, 2009 9:52 PM Subject: Re: [hlcoders] $cdmaterials not working > Yea, I wasn't. Doing that fixed it. Seems wierd though, I wasn't > expecting to have to put the path to the .vmfs in the .vmt as long as > they were both in the same folder. > Jonas 'Sortie' Termansen wrote: >> I suppose you are changing the values of the textures to include the >> folder >> path, when you move them to other folders? >> >> "VertexlitGeneric" >> { >> "$basetexture" "models/prop_test/guy_head_diffuse" >> "$bumpmap" "models/prop_test/guy_head_bump" >> } >> >> ----- Original Message ----- >> From: "Walter Gray" <[email protected]> >> To: "Discussion of Half-Life Programming" >> <[email protected]> >> Sent: Thursday, March 05, 2009 9:43 PM >> Subject: Re: [hlcoders] $cdmaterials not working >> >> >> >>> MDLTextureInfo reports the right texture path (Texture path 1 - "<Mod >>> Folder>\materials\models\guy\"), and the textures show up in hlmv just >>> fine if I put them in the root materials directory. It seems like >>> something internal may have gotten tweaked, but I haven't touched any of >>> that. Weirder still is that it's not a global problem : textures for >>> the other models still work. What could cause hlmv /and/ the game to >>> both ignore the additional search paths, but only for this model? >>> >>> @Tobias, I don't think there's anything wrong with the .vmt, since it >>> works properly if it's in the root materials directory, but just in >>> case, here it is: >>> >>> "VertexlitGeneric" >>> { >>> "$basetexture" "guy_head_diffuse" >>> "$bumpmap" "guy_head_bump" >>> } >>> >>> Tobias Kammersgaard wrote: >>> >>>> Sounds more like the VMT is messed up.Check that out. >>>> >>>> >>>> /ScarT >>>> >>>> >>>> 2009/3/5 Jed <[email protected]> >>>> >>>> >>>> >>>>> http://www.wunderboy.org/sourceapps.php#mdl_tex >>>>> >>>>> Try that. It will analyse your MDL file and tell you all the paths and >>>>> textures your model is looking for. >>>>> Might help you diagnose your problem. >>>>> >>>>> - Jed >>>>> >>>>> 2009/3/5 Walter Gray <[email protected]>: >>>>> >>>>> >>>>>> Hey All >>>>>> I've been working with a model for some time now, and out of the >>>>>> blue $cdmaterials seems to have stopped working. I don't think I >>>>>> changed the command at all, and as far as I know my directories are >>>>>> the >>>>>> same, but when I load the model it can't find the textures, and the >>>>>> game >>>>>> console messages tell me that it's just searching in the root >>>>>> materials >>>>>> directory. >>>>>> >>>>>> What would cause this to happen? My first guess was maybe something >>>>>> about the client or server.dll, but hlmv has the same problems and I >>>>>> dont think it even touches those files. >>>>>> I even opened up the compiled .mdl file to see if there was anything >>>>>> referencing that path and sure enough at the end of the file >>>>>> models\guy\ >>>>>> showed up. >>>>>> >>>>>> Here's the first part of my .qc file, copy and pasted. >>>>>> >>>>>> $modelname "guy.mdl" >>>>>> $body "Body" "guy.smd" >>>>>> >>>>>> $scale 1.0 >>>>>> >>>>>> $surfaceprop "flesh" >>>>>> >>>>>> $cdmaterials "models/guy" >>>>>> ... >>>>>> >>>>>> Any help would be much appreciated. >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> >>>>>> >>>>> please visit: >>>>> >>>>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

