Way to derail the question guys. On Sun, Apr 26, 2009 at 1:28 PM, James Keith <jimmy4...@gmail.com> wrote:
> Yes my iPod automatically adds that to the end, it's really stupid. > > I don't think the grain is shader based, because it appears on all types of > materials, so it leads me to believe it's code based to grain on all > entites. Dunno. If certain people would've actually told me how to do it > instead of just saying "yeah", i would know. > > *incoming mail signature* > > Thanks, > James > ----- Original Message ----- > From: "Saul Rennison" <saul.renni...@gmail.com> > To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com > > > Sent: Sunday, April 26, 2009 3:27 PM > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they > beremoved? > > > > Same > > Sent from Saul's Pidgeon Mail > > > > 2009/4/26 Olly <oli...@gmail.com> > > > >> What of it? :D > >> > >> My mail client adds mine automatically too :D > >> > >> -- > >> Sent from Olly's SEGA Game Gear > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > Thanks, > > - Saul. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders