Way to derail the question guys.

On Sun, Apr 26, 2009 at 1:28 PM, James Keith <jimmy4...@gmail.com> wrote:

> Yes my iPod automatically adds that to the end, it's really stupid.
>
> I don't think the grain is shader based, because it appears on all types of
> materials, so it leads me to believe it's code based to grain on all
> entites. Dunno. If certain people would've actually told me how to do it
> instead of just saying "yeah", i would know.
>
> *incoming mail signature*
>
> Thanks,
> James
> ----- Original Message -----
> From: "Saul Rennison" <saul.renni...@gmail.com>
> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com
> >
> Sent: Sunday, April 26, 2009 3:27 PM
> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they
> beremoved?
>
>
> > Same
> > Sent from Saul's Pidgeon Mail
> >
> > 2009/4/26 Olly <oli...@gmail.com>
> >
> >> What of it? :D
> >>
> >> My mail client adds mine automatically too :D
> >>
> >> --
> >> Sent from Olly's SEGA Game Gear
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > Thanks,
> > - Saul.
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
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> please visit:
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>
>


-- 
Gear Dev
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