ok, wow, that's hot.. I think if I had this technology. I'd keep it to 
myself for awhile :)

This email was sent using electricity provided by the Amish butter 
churners of Idaho

Cory de La Torre wrote:
> http://geardev.wordpress.com/2008/12/13/the-update/
>
> On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith <m4ngr...@gmail.com> wrote:
>
>   
>> I thought only SDK Beta supported OB Shaders?
>>
>> -----Original Message-----
>> From: hlcoders-boun...@list.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
>> Kammersgaard
>> Sent: Monday, 27 April 2009 1:56 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
>> removed?
>>
>> For your information you can disable the signature shit in Gmail.
>> On-topic. I'd take a look at
>> materialsystem/stdshaders/common_flashlight_fxc.h
>> It's really a shot in the dark, since I haven't looked at any shader code
>> for the Orange Box.
>>
>>
>> /ScarT
>>
>>
>> 2009/4/27 Matt Hoffman <lord.matt.hoff...@gmail.com>
>>
>>     
>>> More derailed and destroyed*
>>>
>>> On Sun, Apr 26, 2009 at 8:38 PM, James Keith <jimmy4...@gmail.com>
>>>       
>> wrote:
>>     
>>>> Suddenly this thread is more derailed than episode 2's train :/
>>>>
>>>> Sent from my iPod
>>>>
>>>> On Apr 26, 2009, at 11:33 PM, "Tony Paloma" <drunkenf...@hotmail.com>
>>>> wrote:
>>>>
>>>>         
>>>>> Everyone does it.
>>>>>
>>>>> Sent via BlackBerry by AT&T
>>>>> Do you Yahoo?
>>>>> Rediscover Hotmail
>>>>>
>>>>> -----Original Message-----
>>>>> From: hlcoders-boun...@list.valvesoftware.com
>>>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
>>>>> Sent: Sunday, April 26, 2009 6:23 PM
>>>>> To: Discussion of Half-Life Programming
>>>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
>>>>> they be
>>>>> removed?
>>>>>
>>>>> Wait, how do we know he knows how to do it. He just put up a picture
>>>>> saying it can be done..
>>>>>
>>>>> Off topic. I think it's lame how Apple has to throw it's branding all
>>>>> over the place..
>>>>>
>>>>> Ryan Sheffer wrote:
>>>>>           
>>>>>> Way to know the answer but beat around the bush.
>>>>>>
>>>>>> Skidz (Ryan)
>>>>>>
>>>>>> On 26-Apr-09, at 14:19, Cory de La Torre <gear....@gmail.com>
>>>>>>             
>> wrote:
>>     
>>>>>>             
>>>>>>> Way to derail the question guys.
>>>>>>>
>>>>>>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith <jimmy4...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> Yes my iPod automatically adds that to the end, it's really
>>>>>>>>                 
>> stupid.
>>     
>>>>>>>> I don't think the grain is shader based, because it appears on all
>>>>>>>> types of
>>>>>>>> materials, so it leads me to believe it's code based to grain on
>>>>>>>> all
>>>>>>>> entites. Dunno. If certain people would've actually told me how to
>>>>>>>> do it
>>>>>>>> instead of just saying "yeah", i would know.
>>>>>>>>
>>>>>>>> *incoming mail signature*
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>> James
>>>>>>>> ----- Original Message -----
>>>>>>>> From: "Saul Rennison" <saul.renni...@gmail.com>
>>>>>>>> To: "Discussion of Half-Life Programming"
>>>>>>>>                 
>>>>> <hlcoders@list.valvesoftware.com
>>>>>           
>>>>>>>> Sent: Sunday, April 26, 2009 3:27 PM
>>>>>>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
>>>>>>>> they
>>>>>>>> beremoved?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>>>> Same
>>>>>>>>> Sent from Saul's Pidgeon Mail
>>>>>>>>>
>>>>>>>>> 2009/4/26 Olly <oli...@gmail.com>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>>>> What of it? :D
>>>>>>>>>>
>>>>>>>>>> My mail client adds mine automatically too :D
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Sent from Olly's SEGA Game Gear
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives,
>>>>>>>>>> please visit:
>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>> --
>>>>>>>>> Thanks,
>>>>>>>>> - Saul.
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives,
>>>>>>>>> please visit:
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives,
>>>>>>>> please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>> --
>>>>>>> Gear Dev
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives,
>>>>>>             
>>>>> please visit:
>>>>>           
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>> _______________________________________________
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>>>>>           
>> archives,
>>     
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> archives, please visit:
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>>>>>
>>>>>           
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>>         
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>>       
>> _______________________________________________
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>> please visit:
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>>
>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>>     
>
>
>   

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