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-----Original Message----- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Sent: Sunday, April 26, 2009 6:23 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? Wait, how do we know he knows how to do it. He just put up a picture saying it can be done.. Off topic. I think it's lame how Apple has to throw it's branding all over the place.. Ryan Sheffer wrote: > Way to know the answer but beat around the bush. > > Skidz (Ryan) > > On 26-Apr-09, at 14:19, Cory de La Torre <gear....@gmail.com> wrote: > > >> Way to derail the question guys. >> >> On Sun, Apr 26, 2009 at 1:28 PM, James Keith <jimmy4...@gmail.com> >> wrote: >> >> >>> Yes my iPod automatically adds that to the end, it's really stupid. >>> >>> I don't think the grain is shader based, because it appears on all >>> types of >>> materials, so it leads me to believe it's code based to grain on all >>> entites. Dunno. If certain people would've actually told me how to >>> do it >>> instead of just saying "yeah", i would know. >>> >>> *incoming mail signature* >>> >>> Thanks, >>> James >>> ----- Original Message ----- >>> From: "Saul Rennison" <saul.renni...@gmail.com> >>> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com >>> >>> Sent: Sunday, April 26, 2009 3:27 PM >>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they >>> beremoved? >>> >>> >>> >>>> Same >>>> Sent from Saul's Pidgeon Mail >>>> >>>> 2009/4/26 Olly <oli...@gmail.com> >>>> >>>> >>>>> What of it? :D >>>>> >>>>> My mail client adds mine automatically too :D >>>>> >>>>> -- >>>>> Sent from Olly's SEGA Game Gear >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> -- >>>> Thanks, >>>> - Saul. >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> -- >> Gear Dev >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders