Everyone does it.

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-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
Sent: Sunday, April 26, 2009 6:23 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
removed?

Wait, how do we know he knows how to do it. He just put up a picture 
saying it can be done..

Off topic. I think it's lame how Apple has to throw it's branding all 
over the place..

Ryan Sheffer wrote:
> Way to know the answer but beat around the bush.
>
> Skidz (Ryan)
>
> On 26-Apr-09, at 14:19, Cory de La Torre <gear....@gmail.com> wrote:
>
>   
>> Way to derail the question guys.
>>
>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith <jimmy4...@gmail.com>  
>> wrote:
>>
>>     
>>> Yes my iPod automatically adds that to the end, it's really stupid.
>>>
>>> I don't think the grain is shader based, because it appears on all  
>>> types of
>>> materials, so it leads me to believe it's code based to grain on all
>>> entites. Dunno. If certain people would've actually told me how to  
>>> do it
>>> instead of just saying "yeah", i would know.
>>>
>>> *incoming mail signature*
>>>
>>> Thanks,
>>> James
>>> ----- Original Message -----
>>> From: "Saul Rennison" <saul.renni...@gmail.com>
>>> To: "Discussion of Half-Life Programming"
<hlcoders@list.valvesoftware.com
>>>       
>>> Sent: Sunday, April 26, 2009 3:27 PM
>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they
>>> beremoved?
>>>
>>>
>>>       
>>>> Same
>>>> Sent from Saul's Pidgeon Mail
>>>>
>>>> 2009/4/26 Olly <oli...@gmail.com>
>>>>
>>>>         
>>>>> What of it? :D
>>>>>
>>>>> My mail client adds mine automatically too :D
>>>>>
>>>>> --
>>>>> Sent from Olly's SEGA Game Gear
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list  
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>           
>>>> --
>>>> Thanks,
>>>> - Saul.
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list  
>>>> archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>       
>> -- 
>> Gear Dev
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list  
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>     
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>   

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