I thought only SDK Beta supported OB Shaders?

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
Kammersgaard
Sent: Monday, 27 April 2009 1:56 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
removed?

For your information you can disable the signature shit in Gmail.
On-topic. I'd take a look at
materialsystem/stdshaders/common_flashlight_fxc.h
It's really a shot in the dark, since I haven't looked at any shader code
for the Orange Box.


/ScarT


2009/4/27 Matt Hoffman <lord.matt.hoff...@gmail.com>

> More derailed and destroyed*
>
> On Sun, Apr 26, 2009 at 8:38 PM, James Keith <jimmy4...@gmail.com> wrote:
>
> > Suddenly this thread is more derailed than episode 2's train :/
> >
> > Sent from my iPod
> >
> > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" <drunkenf...@hotmail.com>
> > wrote:
> >
> > > Everyone does it.
> > >
> > > Sent via BlackBerry by AT&T
> > > Do you Yahoo?
> > > Rediscover Hotmail
> > >
> > > -----Original Message-----
> > > From: hlcoders-boun...@list.valvesoftware.com
> > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
> > > Sent: Sunday, April 26, 2009 6:23 PM
> > > To: Discussion of Half-Life Programming
> > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > > they be
> > > removed?
> > >
> > > Wait, how do we know he knows how to do it. He just put up a picture
> > > saying it can be done..
> > >
> > > Off topic. I think it's lame how Apple has to throw it's branding all
> > > over the place..
> > >
> > > Ryan Sheffer wrote:
> > >> Way to know the answer but beat around the bush.
> > >>
> > >> Skidz (Ryan)
> > >>
> > >> On 26-Apr-09, at 14:19, Cory de La Torre <gear....@gmail.com> wrote:
> > >>
> > >>
> > >>> Way to derail the question guys.
> > >>>
> > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith <jimmy4...@gmail.com>
> > >>> wrote:
> > >>>
> > >>>
> > >>>> Yes my iPod automatically adds that to the end, it's really stupid.
> > >>>>
> > >>>> I don't think the grain is shader based, because it appears on all
> > >>>> types of
> > >>>> materials, so it leads me to believe it's code based to grain on
> > >>>> all
> > >>>> entites. Dunno. If certain people would've actually told me how to
> > >>>> do it
> > >>>> instead of just saying "yeah", i would know.
> > >>>>
> > >>>> *incoming mail signature*
> > >>>>
> > >>>> Thanks,
> > >>>> James
> > >>>> ----- Original Message -----
> > >>>> From: "Saul Rennison" <saul.renni...@gmail.com>
> > >>>> To: "Discussion of Half-Life Programming"
> > > <hlcoders@list.valvesoftware.com
> > >>>>
> > >>>> Sent: Sunday, April 26, 2009 3:27 PM
> > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > >>>> they
> > >>>> beremoved?
> > >>>>
> > >>>>
> > >>>>
> > >>>>> Same
> > >>>>> Sent from Saul's Pidgeon Mail
> > >>>>>
> > >>>>> 2009/4/26 Olly <oli...@gmail.com>
> > >>>>>
> > >>>>>
> > >>>>>> What of it? :D
> > >>>>>>
> > >>>>>> My mail client adds mine automatically too :D
> > >>>>>>
> > >>>>>> --
> > >>>>>> Sent from Olly's SEGA Game Gear
> > >>>>>> _______________________________________________
> > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>> archives,
> > >>>>>> please visit:
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>> --
> > >>>>> Thanks,
> > >>>>> - Saul.
> > >>>>> _______________________________________________
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>> archives,
> > >>>>> please visit:
> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> > >>>> archives,
> > >>>> please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>
> > >>>>
> > >>>>
> > >>> --
> > >>> Gear Dev
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >>
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > >
> > > _______________________________________________
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> > > archives, please visit:
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> > >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
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