I thought only SDK Beta supported OB Shaders? -----Original Message----- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias Kammersgaard Sent: Monday, 27 April 2009 1:56 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
For your information you can disable the signature shit in Gmail. On-topic. I'd take a look at materialsystem/stdshaders/common_flashlight_fxc.h It's really a shot in the dark, since I haven't looked at any shader code for the Orange Box. /ScarT 2009/4/27 Matt Hoffman <lord.matt.hoff...@gmail.com> > More derailed and destroyed* > > On Sun, Apr 26, 2009 at 8:38 PM, James Keith <jimmy4...@gmail.com> wrote: > > > Suddenly this thread is more derailed than episode 2's train :/ > > > > Sent from my iPod > > > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" <drunkenf...@hotmail.com> > > wrote: > > > > > Everyone does it. > > > > > > Sent via BlackBerry by AT&T > > > Do you Yahoo? > > > Rediscover Hotmail > > > > > > -----Original Message----- > > > From: hlcoders-boun...@list.valvesoftware.com > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh > > > Sent: Sunday, April 26, 2009 6:23 PM > > > To: Discussion of Half-Life Programming > > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > > > they be > > > removed? > > > > > > Wait, how do we know he knows how to do it. He just put up a picture > > > saying it can be done.. > > > > > > Off topic. I think it's lame how Apple has to throw it's branding all > > > over the place.. > > > > > > Ryan Sheffer wrote: > > >> Way to know the answer but beat around the bush. > > >> > > >> Skidz (Ryan) > > >> > > >> On 26-Apr-09, at 14:19, Cory de La Torre <gear....@gmail.com> wrote: > > >> > > >> > > >>> Way to derail the question guys. > > >>> > > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith <jimmy4...@gmail.com> > > >>> wrote: > > >>> > > >>> > > >>>> Yes my iPod automatically adds that to the end, it's really stupid. > > >>>> > > >>>> I don't think the grain is shader based, because it appears on all > > >>>> types of > > >>>> materials, so it leads me to believe it's code based to grain on > > >>>> all > > >>>> entites. Dunno. If certain people would've actually told me how to > > >>>> do it > > >>>> instead of just saying "yeah", i would know. > > >>>> > > >>>> *incoming mail signature* > > >>>> > > >>>> Thanks, > > >>>> James > > >>>> ----- Original Message ----- > > >>>> From: "Saul Rennison" <saul.renni...@gmail.com> > > >>>> To: "Discussion of Half-Life Programming" > > > <hlcoders@list.valvesoftware.com > > >>>> > > >>>> Sent: Sunday, April 26, 2009 3:27 PM > > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > > >>>> they > > >>>> beremoved? > > >>>> > > >>>> > > >>>> > > >>>>> Same > > >>>>> Sent from Saul's Pidgeon Mail > > >>>>> > > >>>>> 2009/4/26 Olly <oli...@gmail.com> > > >>>>> > > >>>>> > > >>>>>> What of it? :D > > >>>>>> > > >>>>>> My mail client adds mine automatically too :D > > >>>>>> > > >>>>>> -- > > >>>>>> Sent from Olly's SEGA Game Gear > > >>>>>> _______________________________________________ > > >>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>> archives, > > >>>>>> please visit: > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>> -- > > >>>>> Thanks, > > >>>>> - Saul. > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>> archives, > > >>>>> please visit: > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>>> > > >>>>> > > >>>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>> > > >>>> > > >>>> > > >>> -- > > >>> Gear Dev > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > > please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders