http://geardev.wordpress.com/2008/12/13/the-update/

On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith <m4ngr...@gmail.com> wrote:

> I thought only SDK Beta supported OB Shaders?
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
> Kammersgaard
> Sent: Monday, 27 April 2009 1:56 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
> removed?
>
> For your information you can disable the signature shit in Gmail.
> On-topic. I'd take a look at
> materialsystem/stdshaders/common_flashlight_fxc.h
> It's really a shot in the dark, since I haven't looked at any shader code
> for the Orange Box.
>
>
> /ScarT
>
>
> 2009/4/27 Matt Hoffman <lord.matt.hoff...@gmail.com>
>
> > More derailed and destroyed*
> >
> > On Sun, Apr 26, 2009 at 8:38 PM, James Keith <jimmy4...@gmail.com>
> wrote:
> >
> > > Suddenly this thread is more derailed than episode 2's train :/
> > >
> > > Sent from my iPod
> > >
> > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" <drunkenf...@hotmail.com>
> > > wrote:
> > >
> > > > Everyone does it.
> > > >
> > > > Sent via BlackBerry by AT&T
> > > > Do you Yahoo?
> > > > Rediscover Hotmail
> > > >
> > > > -----Original Message-----
> > > > From: hlcoders-boun...@list.valvesoftware.com
> > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
> > > > Sent: Sunday, April 26, 2009 6:23 PM
> > > > To: Discussion of Half-Life Programming
> > > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > > > they be
> > > > removed?
> > > >
> > > > Wait, how do we know he knows how to do it. He just put up a picture
> > > > saying it can be done..
> > > >
> > > > Off topic. I think it's lame how Apple has to throw it's branding all
> > > > over the place..
> > > >
> > > > Ryan Sheffer wrote:
> > > >> Way to know the answer but beat around the bush.
> > > >>
> > > >> Skidz (Ryan)
> > > >>
> > > >> On 26-Apr-09, at 14:19, Cory de La Torre <gear....@gmail.com>
> wrote:
> > > >>
> > > >>
> > > >>> Way to derail the question guys.
> > > >>>
> > > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith <jimmy4...@gmail.com>
> > > >>> wrote:
> > > >>>
> > > >>>
> > > >>>> Yes my iPod automatically adds that to the end, it's really
> stupid.
> > > >>>>
> > > >>>> I don't think the grain is shader based, because it appears on all
> > > >>>> types of
> > > >>>> materials, so it leads me to believe it's code based to grain on
> > > >>>> all
> > > >>>> entites. Dunno. If certain people would've actually told me how to
> > > >>>> do it
> > > >>>> instead of just saying "yeah", i would know.
> > > >>>>
> > > >>>> *incoming mail signature*
> > > >>>>
> > > >>>> Thanks,
> > > >>>> James
> > > >>>> ----- Original Message -----
> > > >>>> From: "Saul Rennison" <saul.renni...@gmail.com>
> > > >>>> To: "Discussion of Half-Life Programming"
> > > > <hlcoders@list.valvesoftware.com
> > > >>>>
> > > >>>> Sent: Sunday, April 26, 2009 3:27 PM
> > > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > > >>>> they
> > > >>>> beremoved?
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>>>> Same
> > > >>>>> Sent from Saul's Pidgeon Mail
> > > >>>>>
> > > >>>>> 2009/4/26 Olly <oli...@gmail.com>
> > > >>>>>
> > > >>>>>
> > > >>>>>> What of it? :D
> > > >>>>>>
> > > >>>>>> My mail client adds mine automatically too :D
> > > >>>>>>
> > > >>>>>> --
> > > >>>>>> Sent from Olly's SEGA Game Gear
> > > >>>>>> _______________________________________________
> > > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>>>> archives,
> > > >>>>>> please visit:
> > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>>>>>
> > > >>>>>>
> > > >>>>>>
> > > >>>>> --
> > > >>>>> Thanks,
> > > >>>>> - Saul.
> > > >>>>> _______________________________________________
> > > >>>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>>> archives,
> > > >>>>> please visit:
> > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>> _______________________________________________
> > > >>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>> archives,
> > > >>>> please visit:
> > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>> --
> > > >>> Gear Dev
> > > >>> _______________________________________________
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > > >>> archives, please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>>
> > > >>>
> > > >>
> > > >> _______________________________________________
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> > > >> archives,
> > > > please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >>
> > > >>
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > >
> > > >
> > > >
> > > > _______________________________________________
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> > > > archives, please visit:
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> > > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > _______________________________________________
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> > please visit:
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> >
> >
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>
>
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-- 
Gear Dev
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