I think you can use Sources/Valves filesystem for loading stuff in GCF/VPKs,
it's in a stand-alone dll.

On Thu, Jul 23, 2009 at 6:12 PM, Matt Hoffman
<lord.matt.hoff...@gmail.com>wrote:

> Because...
>
> Hell that's a good point. The VMF document format isn't exactly hard to
> understand. The compile tools are all plugged-in.
>
> Only thing you would have issues with (I'd Imagine): Loading from the GCFS
> quickly, and efficiently. Though I imagine Jed would have a solution there.
> Displacements could also be an issue.
>
> I'd imagine it's possible.
>
>
>
> On Thu, Jul 23, 2009 at 4:06 PM, Harry Jeffery <
> harry101jeff...@googlemail.com> wrote:
>
> > 1. Update SDK and make it uber leet as per suggestions.
> > 2. Distribute SDK (not on valvetime please)
> > 3. Studios pay for license
> > 4. More mods become commercially viable (e.g. GMod)
> > 5. ?????????
> > 6. Profit!
> >
> > But seriously, it can be done.
> >
> > And if hammer is so bad why has the community not started work on an
> > opensource version with python support for plugins.
> >
> > 2009/7/23 Jorge Rodriguez <bs.v...@gmail.com>:
> > > Source engine works just fine for outdoors areas. Did you people forget
> > that
> > > half of HL2 and the episodes take place outdoors? Obviously it doesn't
> > scale
> > > up to GTA-size large areas, but it can handle some pretty large areas.
> > >
> > > --
> > > Jorge "Vino" Rodriguez
> > > _______________________________________________
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> > >
> > >
> >
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> >
> >
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