I think you can use Sources/Valves filesystem for loading stuff in GCF/VPKs, it's in a stand-alone dll.
On Thu, Jul 23, 2009 at 6:12 PM, Matt Hoffman <lord.matt.hoff...@gmail.com>wrote: > Because... > > Hell that's a good point. The VMF document format isn't exactly hard to > understand. The compile tools are all plugged-in. > > Only thing you would have issues with (I'd Imagine): Loading from the GCFS > quickly, and efficiently. Though I imagine Jed would have a solution there. > Displacements could also be an issue. > > I'd imagine it's possible. > > > > On Thu, Jul 23, 2009 at 4:06 PM, Harry Jeffery < > harry101jeff...@googlemail.com> wrote: > > > 1. Update SDK and make it uber leet as per suggestions. > > 2. Distribute SDK (not on valvetime please) > > 3. Studios pay for license > > 4. More mods become commercially viable (e.g. GMod) > > 5. ????????? > > 6. Profit! > > > > But seriously, it can be done. > > > > And if hammer is so bad why has the community not started work on an > > opensource version with python support for plugins. > > > > 2009/7/23 Jorge Rodriguez <bs.v...@gmail.com>: > > > Source engine works just fine for outdoors areas. Did you people forget > > that > > > half of HL2 and the episodes take place outdoors? Obviously it doesn't > > scale > > > up to GTA-size large areas, but it can handle some pretty large areas. > > > > > > -- > > > Jorge "Vino" Rodriguez > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders