Agreed, though you must keep in mind there are other ways for them to acquire excellent developers; Portal was just some kids hired out of DigiPen who made a simple game similar to Portal and Valve said "Hey you guys are cool, make us millions with it."
-Kohan > From: saul.renni...@gmail.com > To: hlcoders@list.valvesoftware.com > Date: Fri, 24 Jul 2009 01:39:47 +0100 > Subject: Re: [hlcoders] whats happening with this engine > > Maybe Valve should then remember they wouldn't have Team Fortress and > Counter-Strike without mods. > > Thanks, > -Saul. > > On 24 Jul 2009, at 01:28, Bob Somers <magicbob...@gmail.com> wrote: > > > With all due respect to you guys, I think you're forgetting that > > ultimately Valve is not in the mod-support business. They're in the > > business of making their own games, and the success of their titles > > shows how well they do it. > > > > Their tools are designed for the way the workflow happens at Valve, > > not at your house. They're providing their tools to you as a courtesy. > > Now, if they want to take suggestions from the community that's great, > > but ultimately you're getting all their tools for free so it's really > > "too bad" if they don't work they way you want them to. > > > > I'm not well versed in the model compilation process for Source, but > > there's one thing a command line interface has over a GUI... > > scriptability. In a big software company, the rule of thumb is that > > anything that can be automated should be automated. You can't script a > > GUI (at least, not very easily at all). > > > > --Bob > > > > > > > > > > On Thu, Jul 23, 2009 at 5:08 PM, Saul > > Rennison<saul.renni...@gmail.com> wrote: > >> Hell I'm on Summer Holidays, I'll give this a go, although it does > >> mean I'd have to do texture support which I'm not so great at. But > >> GCF > >> support is possible via Nemesis' HLlib. > >> > >> All replies in this topic bring up good points in the Source Engine, > >> heres my 2 pence: > >> I don't agree with the fact Source doesn't have good physics. > >> Source should move to DAE. > >> StudioMDL and HLMV should be open-source, leave P4 integration in, we > >> only need the code / snippets from it. > >> > >> There's probably more but I can't be bothered replying. > >> > >> Thanks, > >> -Saul. > >> > >> On 24 Jul 2009, at 00:17, Harry Jeffery > >> <harry101jeff...@googlemail.com> wrote: > >> > >>> If it's all made nice and modular and supports either dll or python > >>> plugins I think it would work great. > >>> > >>> Nothing there that should be too hard to re-implement. > >>> > >>> 2009/7/24 Matt Hoffman <lord.matt.hoff...@gmail.com>: > >>>> Because... > >>>> > >>>> Hell that's a good point. The VMF document format isn't exactly > >>>> hard to > >>>> understand. The compile tools are all plugged-in. > >>>> > >>>> Only thing you would have issues with (I'd Imagine): Loading from > >>>> the GCFS > >>>> quickly, and efficiently. Though I imagine Jed would have a > >>>> solution there. > >>>> Displacements could also be an issue. > >>>> > >>>> I'd imagine it's possible. > >>>> > >>>> > >>>> > >>>> On Thu, Jul 23, 2009 at 4:06 PM, Harry Jeffery < > >>>> harry101jeff...@googlemail.com> wrote: > >>>> > >>>>> 1. Update SDK and make it uber leet as per suggestions. > >>>>> 2. Distribute SDK (not on valvetime please) > >>>>> 3. Studios pay for license > >>>>> 4. More mods become commercially viable (e.g. GMod) > >>>>> 5. ????????? > >>>>> 6. Profit! > >>>>> > >>>>> But seriously, it can be done. > >>>>> > >>>>> And if hammer is so bad why has the community not started work > >>>>> on an > >>>>> opensource version with python support for plugins. > >>>>> > >>>>> 2009/7/23 Jorge Rodriguez <bs.v...@gmail.com>: > >>>>>> Source engine works just fine for outdoors areas. Did you people > >>>>>> forget > >>>>> that > >>>>>> half of HL2 and the episodes take place outdoors? Obviously it > >>>>>> doesn't > >>>>> scale > >>>>>> up to GTA-size large areas, but it can handle some pretty large > >>>>>> areas. > >>>>>> > >>>>>> -- > >>>>>> Jorge "Vino" Rodriguez > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, > >>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ Windows Liveā¢ HotmailĀ®: Celebrate the moment with your favorite sports pics. Check it out. http://www.windowslive.com/Online/Hotmail/Campaign/QuickAdd?ocid=TXT_TAGLM_WL_QA_HM_sports_photos_072009&cat=sports _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders