Agreed, though you must keep in mind there are other ways for them to acquire 
excellent developers; Portal was just some kids hired out of DigiPen who made a 
simple game similar to Portal and Valve said "Hey you guys are cool, make us 
millions with it."

-Kohan



> From: saul.renni...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Date: Fri, 24 Jul 2009 01:39:47 +0100
> Subject: Re: [hlcoders] whats happening with this engine
> 
> Maybe Valve should then remember they wouldn't have Team Fortress and  
> Counter-Strike without mods.
> 
> Thanks,
> -Saul.
> 
> On 24 Jul 2009, at 01:28, Bob Somers <magicbob...@gmail.com> wrote:
> 
> > With all due respect to you guys, I think you're forgetting that
> > ultimately Valve is not in the mod-support business. They're in the
> > business of making their own games, and the success of their titles
> > shows how well they do it.
> >
> > Their tools are designed for the way the workflow happens at Valve,
> > not at your house. They're providing their tools to you as a courtesy.
> > Now, if they want to take suggestions from the community that's great,
> > but ultimately you're getting all their tools for free so it's really
> > "too bad" if they don't work they way you want them to.
> >
> > I'm not well versed in the model compilation process for Source, but
> > there's one thing a command line interface has over a GUI...
> > scriptability. In a big software company, the rule of thumb is that
> > anything that can be automated should be automated. You can't script a
> > GUI (at least, not very easily at all).
> >
> > --Bob
> >
> >
> >
> >
> > On Thu, Jul 23, 2009 at 5:08 PM, Saul  
> > Rennison<saul.renni...@gmail.com> wrote:
> >> Hell I'm on Summer Holidays, I'll give this a go, although it does
> >> mean I'd have to do texture support which I'm not so great at. But  
> >> GCF
> >> support is possible via Nemesis' HLlib.
> >>
> >> All replies in this topic bring up good points in the Source Engine,
> >> heres my 2 pence:
> >> I don't agree with the fact Source doesn't have good physics.
> >> Source should move to DAE.
> >> StudioMDL and HLMV should be open-source, leave P4 integration in, we
> >> only need the code / snippets from it.
> >>
> >> There's probably more but I can't be bothered replying.
> >>
> >> Thanks,
> >> -Saul.
> >>
> >> On 24 Jul 2009, at 00:17, Harry Jeffery
> >> <harry101jeff...@googlemail.com> wrote:
> >>
> >>> If it's all made nice and modular and supports either dll or python
> >>> plugins I think it would work great.
> >>>
> >>> Nothing there that should be too hard to re-implement.
> >>>
> >>> 2009/7/24 Matt Hoffman <lord.matt.hoff...@gmail.com>:
> >>>> Because...
> >>>>
> >>>> Hell that's a good point. The VMF document format isn't exactly
> >>>> hard to
> >>>> understand. The compile tools are all plugged-in.
> >>>>
> >>>> Only thing you would have issues with (I'd Imagine): Loading from
> >>>> the GCFS
> >>>> quickly, and efficiently. Though I imagine Jed would have a
> >>>> solution there.
> >>>> Displacements could also be an issue.
> >>>>
> >>>> I'd imagine it's possible.
> >>>>
> >>>>
> >>>>
> >>>> On Thu, Jul 23, 2009 at 4:06 PM, Harry Jeffery <
> >>>> harry101jeff...@googlemail.com> wrote:
> >>>>
> >>>>> 1. Update SDK and make it uber leet as per suggestions.
> >>>>> 2. Distribute SDK (not on valvetime please)
> >>>>> 3. Studios pay for license
> >>>>> 4. More mods become commercially viable (e.g. GMod)
> >>>>> 5. ?????????
> >>>>> 6. Profit!
> >>>>>
> >>>>> But seriously, it can be done.
> >>>>>
> >>>>> And if hammer is so bad why has the community not started work  
> >>>>> on an
> >>>>> opensource version with python support for plugins.
> >>>>>
> >>>>> 2009/7/23 Jorge Rodriguez <bs.v...@gmail.com>:
> >>>>>> Source engine works just fine for outdoors areas. Did you people
> >>>>>> forget
> >>>>> that
> >>>>>> half of HL2 and the episodes take place outdoors? Obviously it
> >>>>>> doesn't
> >>>>> scale
> >>>>>> up to GTA-size large areas, but it can handle some pretty large
> >>>>>> areas.
> >>>>>>
> >>>>>> --
> >>>>>> Jorge "Vino" Rodriguez
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>> archives,
> >>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> >>>> archives, please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list  
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > _______________________________________________
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> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> 
> _______________________________________________
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> visit:
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