No offense lech but

subtractive brushes - sounds a lot like the hollow tool to me, you'd
be far better off doing things manually

terrain layers - displacements are more precise at the expense of a
slightly harder implementation (Due to them only being where you want
them they might actually be better for performance)a

sprite emitters ui - you talking about particle effects creator? in
that case load the game with the -tools command line option.

I hate trying to escape into directions that look reachable only to
hit an invisible wall - sorry but that to me means your level
designers aren't doing their job properly, I've never had that problem
in any of the official maps in the games inside the orangebox

Bear in mind I'm unfamilar with UT toolset so I may be
mis-interpretting what you mean.

2009/7/24 Lech <unatten...@gmail.com>:
> Breaking stuff comes with the territory... but really it's not the
> tools, it's how you use them. And given how old the tech is, I'm
> amazed how long Valve has managed to push the limits of the engine
> without really changing the tool chain dramatically.
>
> I'm still waiting for the day they personally blow me away by
> introducing subtractive brushes, terrain layers along with a built-in
> UI for creating your own sprite emitters and shaders like UT has
> already had for years. As much as I sometimes love how everything is
> merely a set of large corridors which tricks you into thinking it's
> not, I hate trying to escape into directions that look reachable only
> to hit an invisible wall.
>
> -L
>
> On Fri, Jul 24, 2009 at 12:21 AM, Matt
> Hoffman<lord.matt.hoff...@gmail.com> wrote:
>> They seem to break stuff fixing other things.
>>
>> On Thu, Jul 23, 2009 at 10:11 PM, Jonathan Murphy
>> <nuclearfri...@gmail.com>wrote:
>>
>>> I certainly couldn't complain, where I work we make our level environments
>>> entirely in 3DSMAX... :(
>>>
>>> I imagine that if Valve is like most developers then they are quite adept
>>> enough at using their own tools that they don't see a huge need to "revamp"
>>> things into the more agile form that today's engines tool chains are moving
>>> towards. Sure there might be some benefit there but they seem to quite
>>> suffice as the quality of Valves games attest to. If it ain't broke, why
>>> fix
>>> it?
>>>
>>>
>>> On Fri, Jul 24, 2009 at 1:10 PM, Ryan Sheffer <darksk...@gmail.com> wrote:
>>>
>>> > I remember some guy was developing an alternative to Hammer. I don't know
>>> > what happened with that but it looked promising.
>>> >
>>> > On Thu, Jul 23, 2009 at 7:55 PM, Bob Somers <magicbob...@gmail.com>
>>> wrote:
>>> >
>>> > > Grrrr typos...
>>> > >
>>> > > send => sending
>>> > > without => within
>>> > >
>>> > > --Bob
>>> > >
>>> > >
>>> > >
>>> > > On Thu, Jul 23, 2009 at 7:53 PM, Bob Somers<magicbob...@gmail.com>
>>> > wrote:
>>> > > > There's nothing wrong with improvement, offering suggestions, or send
>>> > > > your own improvements. Just be civil about it.
>>> > > >
>>> > > > I just get really tired of one guy making a perfectly civil
>>> > > > suggestion, and then without hours my email box gets flooded with
>>> > > > people tossing in their 2 cents and bitching about things like
>>> "here's
>>> > > > why the engine sucks" or "here's a laundry list of stuff they need to
>>> > > > fix".
>>> > > >
>>> > > > Geez, if you hate it that much go mod on a different platform. Or at
>>> > > > least keep your bitching off the list. This is a Q&A mailing list,
>>> not
>>> > > > a feel-good Modders Anonymous support group.
>>> > > >
>>> > > > *steps off soap box*
>>> > > >
>>> > > > --Bob
>>> > > >
>>> > > >
>>> > > >
>>> > > > On Thu, Jul 23, 2009 at 6:59 PM, Giancarlo Rivas<
>>> giaym.m...@gmail.com>
>>> > > wrote:
>>> > > >> The solution is that valve hires Jed as Tools programmer.
>>> > > >> _______________________________________________
>>> > > >> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> > > please visit:
>>> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> > > >>
>>> > > >>
>>> > > >
>>> > >
>>> > > _______________________________________________
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>>> > > please visit:
>>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> > >
>>> > >
>>> >
>>> >
>>> > --
>>> > ~Ryan ( skidz )
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >
>>> >
>>>
>>>
>>> --
>>> Programmer for Resistance and Liberation
>>> www.resistanceandliberation.com
>>> Programmer for Red Tribe
>>> www.redtribe.com
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>>
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>>
>
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