I would be very surprised if the compiler doesn't still support SMD
for legacy reasons.

Suppose I better brace myself for the inevitable flood of emails
asking me when I'll add DMX support to my plug-ins...

- Jed

2009/9/21 Andrew Ritchie <gotta...@gmail.com>:
> Unreal Tournament 2003 shipped with a version of Maya, the PLE, so there may
> be something similar still available.
>
> On Mon, Sep 21, 2009 at 1:35 PM, Tom Edwards <t_edwa...@btinternet.com>wrote:
>
>> The release of the Heavy model sources (which is excellent BTW) has
>> confirmed that Valve's modellers now use Maya, and revealed the
>> quasi-binary DMX format as the successor to SMD.
>>
>> What does this mean for XSI support, particularly the Mod Tool?  Its
>> exporter has needed updating for a long time, mainly in terms of UI but
>> also core functionality. I'm sure the Maya plugin is an improvement on
>> all fronts but it's no help to most modders, as Maya doesn't have a free
>> Mod Tool equivalent.
>>
>> I'm also a little wary about DMX, since it can't be easily understood by
>> someone wanting to write a new exporter. Can we (and by we I mostly mean
>> Jed of course) see a spec for it? Does it support new features that SMD
>> does not?
>>
>> The good news is that there's a new Blender exporter out
>> <http://dvondrake.com/scripts/blendersmd> that does everything except
>> VTA. Blender may have to become the new modder's choice for Source,
>> which, as much as I like it, isn't ideal given the exotic UI.
>>
>>
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