Everybody should just use COLLADA... https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema
:) On 9/21/2009 8:40 AM, Minh wrote: > does anyone know what advantages the .dmx format has over smd? > > Jed wrote: >> I would be very surprised if the compiler doesn't still support SMD >> for legacy reasons. >> >> Suppose I better brace myself for the inevitable flood of emails >> asking me when I'll add DMX support to my plug-ins... >> >> - Jed >> >> 2009/9/21 Andrew Ritchie<gotta...@gmail.com>: >> >>> Unreal Tournament 2003 shipped with a version of Maya, the PLE, so there may >>> be something similar still available. >>> >>> On Mon, Sep 21, 2009 at 1:35 PM, Tom Edwards<t_edwa...@btinternet.com>wrote: >>> >>> >>>> The release of the Heavy model sources (which is excellent BTW) has >>>> confirmed that Valve's modellers now use Maya, and revealed the >>>> quasi-binary DMX format as the successor to SMD. >>>> >>>> What does this mean for XSI support, particularly the Mod Tool? Its >>>> exporter has needed updating for a long time, mainly in terms of UI but >>>> also core functionality. I'm sure the Maya plugin is an improvement on >>>> all fronts but it's no help to most modders, as Maya doesn't have a free >>>> Mod Tool equivalent. >>>> >>>> I'm also a little wary about DMX, since it can't be easily understood by >>>> someone wanting to write a new exporter. Can we (and by we I mostly mean >>>> Jed of course) see a spec for it? Does it support new features that SMD >>>> does not? >>>> >>>> The good news is that there's a new Blender exporter out >>>> <http://dvondrake.com/scripts/blendersmd> that does everything except >>>> VTA. Blender may have to become the new modder's choice for Source, >>>> which, as much as I like it, isn't ideal given the exotic UI. >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders