Everybody should just use COLLADA...

https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema

:)

On 9/21/2009 8:40 AM, Minh wrote:
> does anyone know what advantages the .dmx format has over smd?
>
> Jed wrote:
>> I would be very surprised if the compiler doesn't still support SMD
>> for legacy reasons.
>>
>> Suppose I better brace myself for the inevitable flood of emails
>> asking me when I'll add DMX support to my plug-ins...
>>
>> - Jed
>>
>> 2009/9/21 Andrew Ritchie<gotta...@gmail.com>:
>>
>>> Unreal Tournament 2003 shipped with a version of Maya, the PLE, so there may
>>> be something similar still available.
>>>
>>> On Mon, Sep 21, 2009 at 1:35 PM, Tom Edwards<t_edwa...@btinternet.com>wrote:
>>>
>>>
>>>> The release of the Heavy model sources (which is excellent BTW) has
>>>> confirmed that Valve's modellers now use Maya, and revealed the
>>>> quasi-binary DMX format as the successor to SMD.
>>>>
>>>> What does this mean for XSI support, particularly the Mod Tool?  Its
>>>> exporter has needed updating for a long time, mainly in terms of UI but
>>>> also core functionality. I'm sure the Maya plugin is an improvement on
>>>> all fronts but it's no help to most modders, as Maya doesn't have a free
>>>> Mod Tool equivalent.
>>>>
>>>> I'm also a little wary about DMX, since it can't be easily understood by
>>>> someone wanting to write a new exporter. Can we (and by we I mostly mean
>>>> Jed of course) see a spec for it? Does it support new features that SMD
>>>> does not?
>>>>
>>>> The good news is that there's a new Blender exporter out
>>>> <http://dvondrake.com/scripts/blendersmd>  that does everything except
>>>> VTA. Blender may have to become the new modder's choice for Source,
>>>> which, as much as I like it, isn't ideal given the exotic UI.
>>>>
>>>>
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>>>>
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>
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-- 
Jeffrey "botman" Broome

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