Also, DMX is used in Episode 2 as a kind-of KeyValues2... I think VALVe like DMX :D
Thanks, - Saul. 2009/9/21 Nick <xnicho...@gmail.com> > Good site. I liked the very quick tutorial on how to make prop using > blender and smd exporter:: > http://www.dvondrake.com/tutorials/modeling-for-source-in-blender > > On Mon, Sep 21, 2009 at 7:35 AM, Tom Edwards <t_edwa...@btinternet.com> > wrote: > > The release of the Heavy model sources (which is excellent BTW) has > > confirmed that Valve's modellers now use Maya, and revealed the > > quasi-binary DMX format as the successor to SMD. > > > > What does this mean for XSI support, particularly the Mod Tool? Its > > exporter has needed updating for a long time, mainly in terms of UI but > > also core functionality. I'm sure the Maya plugin is an improvement on > > all fronts but it's no help to most modders, as Maya doesn't have a free > > Mod Tool equivalent. > > > > I'm also a little wary about DMX, since it can't be easily understood by > > someone wanting to write a new exporter. Can we (and by we I mostly mean > > Jed of course) see a spec for it? Does it support new features that SMD > > does not? > > > > The good news is that there's a new Blender exporter out > > <http://dvondrake.com/scripts/blendersmd> that does everything except > > VTA. Blender may have to become the new modder's choice for Source, > > which, as much as I like it, isn't ideal given the exotic UI. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders