I concur. I've been pushing the idea with Tony and Mike for at least 18 months. :)
- Jed 2009/9/21 botman <botman.hlcod...@gmail.com>: > Everybody should just use COLLADA... > > https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema > > :) > > On 9/21/2009 8:40 AM, Minh wrote: >> does anyone know what advantages the .dmx format has over smd? >> >> Jed wrote: >>> I would be very surprised if the compiler doesn't still support SMD >>> for legacy reasons. >>> >>> Suppose I better brace myself for the inevitable flood of emails >>> asking me when I'll add DMX support to my plug-ins... >>> >>> - Jed >>> >>> 2009/9/21 Andrew Ritchie<gotta...@gmail.com>: >>> >>>> Unreal Tournament 2003 shipped with a version of Maya, the PLE, so there >>>> may >>>> be something similar still available. >>>> >>>> On Mon, Sep 21, 2009 at 1:35 PM, Tom >>>> Edwards<t_edwa...@btinternet.com>wrote: >>>> >>>> >>>>> The release of the Heavy model sources (which is excellent BTW) has >>>>> confirmed that Valve's modellers now use Maya, and revealed the >>>>> quasi-binary DMX format as the successor to SMD. >>>>> >>>>> What does this mean for XSI support, particularly the Mod Tool? Its >>>>> exporter has needed updating for a long time, mainly in terms of UI but >>>>> also core functionality. I'm sure the Maya plugin is an improvement on >>>>> all fronts but it's no help to most modders, as Maya doesn't have a free >>>>> Mod Tool equivalent. >>>>> >>>>> I'm also a little wary about DMX, since it can't be easily understood by >>>>> someone wanting to write a new exporter. Can we (and by we I mostly mean >>>>> Jed of course) see a spec for it? Does it support new features that SMD >>>>> does not? >>>>> >>>>> The good news is that there's a new Blender exporter out >>>>> <http://dvondrake.com/scripts/blendersmd> that does everything except >>>>> VTA. Blender may have to become the new modder's choice for Source, >>>>> which, as much as I like it, isn't ideal given the exotic UI. >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders